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Scenes/Objects/Bunkers/BunkerSystems/Doors Expand file tree Collapse file tree 3 files changed +36
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lines changed Original file line number Diff line number Diff line change 57
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function Test :UpdateActivity ()
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if self .ActivityState == Activity .EDITING then
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-- Game is in editing or other modes, so open all does and reset the game running timer
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- MovableMan :OpenAllDoors (true , Activity .NOTEAM )
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+ -- MovableMan:OpenAllDoors(true, Activity.NOTEAM)
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-- self.StartTimer:Reset()
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end
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end
Original file line number Diff line number Diff line change @@ -916,22 +916,14 @@ AddEffect = ADoor
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DeepCheck = 0
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DrawMaterialLayerWhenOpen = 1
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DrawMaterialLayerWhenClosed = 1
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- DoorMoveSound = SoundContainer
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- AttenuationStartDistance = 135
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- AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Door/Movement/Loop.flac
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DoorMoveStartSound = SoundContainer
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- AttenuationStartDistance = 135
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- AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Door/Movement/Start.flac
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- DoorMoveEndSound = SoundContainer
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- AttenuationStartDistance = 135
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- AddSound = ContentFile
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- FilePath = Base.rte/Sounds/Door/Movement/End.flac
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+ CopyOf = Door Movement Start
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+ DoorMoveSound = SoundContainer
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+ CopyOf = Door Movement Loop
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DoorDirectionChangeSound = SoundContainer
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- AttenuationStartDistance = 135
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- AddSound = ContentFile
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- FilePath = Base.rte/Sounds/ Door/ Movement/ChangeDirection.flac
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+ CopyOf = Door Movement Change Direction
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+ DoorMoveEndSound = SoundContainer
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+ CopyOf = Door Movement End
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GibImpulseLimit = 5000
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GibWoundLimit = 30
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GibBlastStrength = 50
Original file line number Diff line number Diff line change @@ -307,6 +307,35 @@ AddSoundContainer = SoundContainer
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FilePath = Base.rte/Sounds/Devices/BeepDetonate.flac
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+ ///////////////////////////////////////////////////////////////////////
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+ // Door Movement
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+
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Door Movement Start
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+ AttenuationStartDistance = 90
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+ AddSound = ContentFile
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+ FilePath = Base.rte/Sounds/Door/Movement/Start.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Door Movement Loop
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+ AttenuationStartDistance = 90
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+ AddSound = ContentFile
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+ FilePath = Base.rte/Sounds/Door/Movement/Loop.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Door Movement Change Direction
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+ AttenuationStartDistance = 90
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+ AddSound = ContentFile
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+ FilePath = Base.rte/Sounds/Door/Movement/ChangeDirection.flac
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+
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+ AddSoundContainer = SoundContainer
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+ PresetName = Door Movement End
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+ AttenuationStartDistance = 90
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+ AddSound = ContentFile
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+ FilePath = Base.rte/Sounds/Door/Movement/End.flac
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+
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+
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AddSoundContainer = SoundContainer
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PresetName = Ship Explosion
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AttenuationStartDistance = 230
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