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Add Cave Ceiling material for placing Stalactite debris on cave ceilings
Update material reference palette
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+36
-19
lines changed

2 files changed

+36
-19
lines changed

Base.rte/Materials.ini

Lines changed: 36 additions & 19 deletions
Original file line numberDiff line numberDiff line change
@@ -127,23 +127,7 @@ AddMaterial = Material
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B = 50
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UseOwnColor = 1
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130-
AddMaterial = Material
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Index = 5
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PresetName = Cave Soil
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Bounce = 0.1
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Friction = 0.85
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StructuralIntegrity = 40
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DensityKGPerVolumeL = 1.3
137-
GibImpulseLimitPerVolumeL = 15
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GibWoundLimitPerVolumeL = 0.1
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Priority = 10
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// SettleMaterial = 51
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Color = Color
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R = 120
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G = 80
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B = 60
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TextureFile = ContentFile
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FilePath = Base.rte/Scenes/Textures/Soil.png
130+
// Index 5 is undefined.
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AddMaterial = Material
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Index = 6
@@ -291,8 +275,41 @@ AddMaterial = Material
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TextureFile = ContentFile
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FilePath = Base.rte/Scenes/Textures/RockBlack.png
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294-
// Index 14 is undefined.
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// Index 15 is undefined.
278+
AddMaterial = Material
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Index = 14
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PresetName = Cave Soil
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Bounce = 0.1
282+
Friction = 0.85
283+
StructuralIntegrity = 40
284+
DensityKGPerVolumeL = 1.3
285+
GibImpulseLimitPerVolumeL = 15
286+
GibWoundLimitPerVolumeL = 0.1
287+
Priority = 10
288+
// SettleMaterial = 51
289+
Color = Color
290+
R = 120
291+
G = 80
292+
B = 60
293+
TextureFile = ContentFile
294+
FilePath = Base.rte/Scenes/Textures/Soil.png
295+
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AddMaterial = Material
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Index = 15
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PresetName = Cave Ceiling
299+
Bounce = 0.1
300+
Friction = 0.9
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StructuralIntegrity = 150
302+
DensityKGPerVolumeL = 5.0
303+
GibImpulseLimitPerVolumeL = 30
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GibWoundLimitPerVolumeL = 0.2
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Priority = 7
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SettleMaterial = 12
307+
Color = Color
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R = 75
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G = 75
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B = 90
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TextureFile = ContentFile
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FilePath = Base.rte/Scenes/Textures/RockBlack.png
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AddMaterial = Material
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Index = 16

Base.rte/palettemat.bmp

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