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Correct ADoor material layer drawing property names after rename (followup to /cortex-command-community/Cortex-Command-Community-Project-Source@280d0b57b982e57b27320fff166d57d8aa56f14c)
Add placeholder for ADoor sound properties
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  • Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors

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Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/Doors.ini

Lines changed: 16 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -892,6 +892,20 @@ AddEffect = ADoor
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Resolution = 4
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Depth = 0
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DeepCheck = 0
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DrawMaterialLayerWhenOpen = 1
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DrawMaterialLayerWhenClosed = 1
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// DoorMoveSound = SoundContainer
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// AddSound = ContentFile
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// FilePath = ...
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// DoorMoveStartSound = SoundContainer
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// AddSound = ContentFile
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// FilePath = ...
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// DoorMoveEndSound = SoundContainer
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// AddSound = ContentFile
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// FilePath = ...
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// DoorDirectionChangeSound = SoundContainer
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// AddSound = ContentFile
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// FilePath = ...
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GibImpulseLimit = 5000
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GibWoundLimit = 35
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AddGib = Gib
@@ -1001,7 +1015,6 @@ AddActor = ADoor
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OpenClosedAngle = Matrix
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AngleDegrees = -90
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DoorMoveTime = 500
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// DoorOpenSound
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ClosedByDefault = 1
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ResetDefaultDelay = 1500
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SensorInterval = 100
@@ -1043,7 +1056,6 @@ AddActor = ADoor
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OpenClosedAngle = Matrix
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AngleDegrees = 180
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DoorMoveTime = 1500
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// DoorOpenSound
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ClosedByDefault = 1
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ResetDefaultDelay = 1500
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SensorInterval = 100
@@ -1084,11 +1096,8 @@ AddActor = ADoor
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ClosedAngle = Matrix
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AngleDegrees = 90
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DoorMoveTime = 1500
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// DoorOpenSound
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ClosedByDefault = 1
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ResetDefaultDelay = 2500
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DrawWhenOpen = 1
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DrawWhenClosed = 1
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SensorInterval = 100
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AddSensor = Sensor
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StartOffset = Vector
@@ -1125,7 +1134,6 @@ AddActor = ADoor
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ClosedAngle = Matrix
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AngleDegrees = 270
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DoorMoveTime = 500
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// DoorOpenSound
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ClosedByDefault = 1
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ResetDefaultDelay = 1500
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SensorInterval = 100
@@ -1142,8 +1150,8 @@ AddActor = ADoor
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AddActor = ADoor
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CopyOf = Door Rotate Short
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PresetName = Door Rotate Short Horiz
1145-
DrawWhenOpen = 1
1146-
DrawWhenClosed = 1
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DrawMaterialLayerWhenOpen = 1
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DrawMaterialLayerWhenClosed = 1
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///////////////////////////////////////////////////////////////////////

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