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Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors Expand file tree Collapse file tree 1 file changed +16
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lines changed Original file line number Diff line number Diff line change @@ -892,6 +892,20 @@ AddEffect = ADoor
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Resolution = 4
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Depth = 0
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DeepCheck = 0
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+ DrawMaterialLayerWhenOpen = 1
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+ DrawMaterialLayerWhenClosed = 1
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+ // DoorMoveSound = SoundContainer
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+ // AddSound = ContentFile
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+ // FilePath = ...
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+ // DoorMoveStartSound = SoundContainer
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+ // AddSound = ContentFile
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+ // FilePath = ...
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+ // DoorMoveEndSound = SoundContainer
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+ // AddSound = ContentFile
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+ // FilePath = ...
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+ // DoorDirectionChangeSound = SoundContainer
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+ // AddSound = ContentFile
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+ // FilePath = ...
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GibImpulseLimit = 5000
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GibWoundLimit = 35
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AddGib = Gib
@@ -1001,7 +1015,6 @@ AddActor = ADoor
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OpenClosedAngle = Matrix
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AngleDegrees = -90
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DoorMoveTime = 500
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- // DoorOpenSound
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ClosedByDefault = 1
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ResetDefaultDelay = 1500
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SensorInterval = 100
@@ -1043,7 +1056,6 @@ AddActor = ADoor
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OpenClosedAngle = Matrix
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AngleDegrees = 180
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DoorMoveTime = 1500
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- // DoorOpenSound
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ClosedByDefault = 1
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ResetDefaultDelay = 1500
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SensorInterval = 100
@@ -1084,11 +1096,8 @@ AddActor = ADoor
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ClosedAngle = Matrix
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AngleDegrees = 90
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DoorMoveTime = 1500
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- // DoorOpenSound
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ClosedByDefault = 1
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ResetDefaultDelay = 2500
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- DrawWhenOpen = 1
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- DrawWhenClosed = 1
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SensorInterval = 100
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AddSensor = Sensor
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StartOffset = Vector
@@ -1125,7 +1134,6 @@ AddActor = ADoor
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ClosedAngle = Matrix
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AngleDegrees = 270
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DoorMoveTime = 500
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- // DoorOpenSound
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ClosedByDefault = 1
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ResetDefaultDelay = 1500
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SensorInterval = 100
@@ -1142,8 +1150,8 @@ AddActor = ADoor
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AddActor = ADoor
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CopyOf = Door Rotate Short
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PresetName = Door Rotate Short Horiz
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- DrawWhenOpen = 1
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- DrawWhenClosed = 1
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+ DrawMaterialLayerWhenOpen = 1
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+ DrawMaterialLayerWhenClosed = 1
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///////////////////////////////////////////////////////////////////////
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