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lines changed Original file line number Diff line number Diff line change @@ -17,6 +17,268 @@ AddActor = Leg
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MoveSpeed = 1
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+ ///////////////////////////////////////////////////////////////////////
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+ // Limb Paths
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+
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+
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+ AddLimbPath = LimbPath
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+ PresetName = Null Path
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+ StartOffset = Vector
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+ X = 0
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+ Y = 0
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+ StartSegCount = 0
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+ SlowTravelSpeed = 0
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+ NormalTravelSpeed = 0
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+ FastTravelSpeed = 0
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+ PushForce = 0
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+
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+
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+ AddLimbPath = LimbPath
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+ PresetName = Human Walk Path
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+ StartOffset = Vector
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+ X = 6
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+ Y = -2
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+ StartSegCount = 3
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+ AddSegment = Vector
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+ X = 4.2
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+ Y = 0
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+ AddSegment = Vector
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+ X = 0
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+ Y = 4
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+ AddSegment = Vector
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+ X = 0
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+ Y = 5
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+ AddSegment = Vector
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+ X = 0
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+ Y = 6
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+ AddSegment = Vector
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+ X = -4
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+ Y = 3
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+ AddSegment = Vector
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+ X = -5
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+ Y = 1
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+ AddSegment = Vector
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+ X = -5
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+ Y = 0
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+ AddSegment = Vector
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+ X = -4
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+ Y = 1
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+ AddSegment = Vector
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+ X = -3
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+ Y = -1
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+ AddSegment = Vector
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+ X = 0
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+ Y = -3
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+ AddSegment = Vector
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+ X = 3
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+ Y = -3
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+ AddSegment = Vector
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+ X = 4
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+ Y = -2
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+ SlowTravelSpeed = 1.6
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+ NormalTravelSpeed = 3.2
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+ FastTravelSpeed = 4.8
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+ PushForce = 8000
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+
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+
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+ AddLimbPath = LimbPath
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+ PresetName = Human Run Path
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+ StartOffset = Vector
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+ X = 4
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+ Y = -2
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+ StartSegCount = 2
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+ AddSegment = Vector
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+ X = 4.2
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+ Y = 0
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+ AddSegment = Vector
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+ X = 2
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+ Y = 3
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+ AddSegment = Vector
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+ X = 0
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+ Y = 3
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+ AddSegment = Vector
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+ X = 0
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+ Y = 4
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+ AddSegment = Vector
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+ X = 0
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+ Y = 4
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+ AddSegment = Vector
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+ X = 0
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+ Y = 5
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+ AddSegment = Vector
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+ X = -8
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+ Y = 1
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+ AddSegment = Vector
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+ X = -9
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+ Y = 1
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+ AddSegment = Vector
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+ X = -4
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+ Y = 0
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+ AddSegment = Vector
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+ X = 0
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+ Y = 0
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+ AddSegment = Vector
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+ X = -1
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+ Y = -1
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+ AddSegment = Vector
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+ X = 0
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+ Y = -4
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+ AddSegment = Vector
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+ X = 8
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+ Y = -4
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+ SlowTravelSpeed = 1.6
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+ NormalTravelSpeed = 4.6
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+ FastTravelSpeed = 5.0
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+ PushForce = 9000
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+
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+
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+ AddLimbPath = LimbPath
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+ PresetName = Human Crouch Path
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+ StartOffset = Vector
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+ X = 10
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+ Y = 3
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+ StartSegCount = 0
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+ SlowTravelSpeed = 0.1
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+ NormalTravelSpeed = 0.5
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+ FastTravelSpeed = 1.5
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+ PushForce = 8000
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+
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+
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+ AddLimbPath = LimbPath
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+ PresetName = Human Crawl Path
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+ StartOffset = Vector
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+ X = -12
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+ Y = -8
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+ StartSegCount = 2
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+ AddSegment = Vector
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+ X = 10
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+ Y = 0
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+ AddSegment = Vector
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+ X = 5
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+ Y = 0
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+ AddSegment = Vector
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+ X = 3
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+ Y = 2
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+ AddSegment = Vector
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+ X = 2
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+ Y = 8
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+ AddSegment = Vector
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+ X = 1
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+ Y = 10
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+ AddSegment = Vector
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+ X = -6
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+ Y = 0
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+ AddSegment = Vector
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+ X = 0
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+ Y = -10
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+ SlowTravelSpeed = 1.5
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+ NormalTravelSpeed = 1.8
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+ FastTravelSpeed = 4.5
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+ PushForce = 8000
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+
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+
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+ AddLimbPath = LimbPath
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+ PresetName = Human Arm Crawl Path
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+ StartOffset = Vector
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+ X = -8
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+ Y = -5
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+ StartSegCount = 2
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+ AddSegment = Vector
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+ X = 0
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+ Y = -4
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+ AddSegment = Vector
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+ X = 3
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+ Y = -3
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+ AddSegment = Vector
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+ X = 4
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+ Y = 0
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+ AddSegment = Vector
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+ X = 4
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+ Y = 4
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+ AddSegment = Vector
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+ X = 0
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+ Y = 10
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+ SlowTravelSpeed = 1.5
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+ NormalTravelSpeed = 1.5
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+ FastTravelSpeed = 4.5
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+ PushForce = 6000
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+
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+
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+ AddLimbPath = LimbPath
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+ PresetName = Human Climb Path
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+ StartOffset = Vector
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+ X = -8
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+ Y = -12
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+ StartSegCount = 6
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+ AddSegment = Vector
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+ X = 3
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+ Y = -4
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+ AddSegment = Vector
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+ X = 4
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+ Y = -1
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+ AddSegment = Vector
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+ X = 4
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+ Y = 0
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+ AddSegment = Vector
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+ X = 4
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+ Y = 4
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+ AddSegment = Vector
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+ X = 0
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+ Y = 8
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+ AddSegment = Vector
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+ X = 0
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+ Y = 14
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+ AddSegment = Vector
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+ X = -5
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+ Y = 5
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+ AddSegment = Vector
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+ X = -5
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+ Y = 0
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+ SlowTravelSpeed = 1.0
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+ NormalTravelSpeed = 1.5
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+ FastTravelSpeed = 4.5
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+ PushForce = 5000
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+
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+
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+ AddLimbPath = LimbPath
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+ PresetName = Human Jump Path
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+ StartOffset = Vector
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+ X = 0
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+ Y = 8
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+ StartSegCount = 3
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+ AddSegment = Vector
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+ X = 0
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+ Y = -10
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+ AddSegment = Vector
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+ X = 0
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+ Y = 4
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+ AddSegment = Vector
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+ X = 0
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+ Y = 4
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+ AddSegment = Vector
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+ X = -8
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+ Y = 14
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+ SlowTravelSpeed = 3
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+ NormalTravelSpeed = 6
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+ FastTravelSpeed = 7
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+ PushForce = 5000
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+
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+
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+ AddLimbPath = LimbPath
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+ PresetName = Human Dislodge Path
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+ StartOffset = Vector
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+ X = 2
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+ Y = -10
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+ StartSegCount = 0
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+ AddSegment = Vector
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+ X = 0
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+ Y = 6
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+ SlowTravelSpeed = 1.5
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+ NormalTravelSpeed = 2.5
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+ FastTravelSpeed = 4.5
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+ PushForce = 10000
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+
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+
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///////////////////////////////////////////////////////////////////////
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// Jetpacks
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@@ -124,7 +386,10 @@ AddEffect = AEmitter
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FrameCount = 1
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SpriteOffset = Vector
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X = -3
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- Y = -12
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+ Y = -10
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+ JointOffset = Vector
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+ X = 0
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+ Y = 2
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AtomGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
@@ -157,12 +422,13 @@ AddEffect = AEmitter
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MinVelocity = 12
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AddEmission = Emission
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EmittedParticle = MOSParticle
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- CopyOf = Side Thruster Blast Ball 1
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+ CopyOf = Tiny Smoke Ball 1
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PresetName = Jetpack Blast Ball 1
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Mass = 1.25
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- LifeTime = 100
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+ LifeTime = 200
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+ AirResistance = 0.1
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Sharpness = 0.1
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- LifeVariation = 0.20
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+ LifeVariation = 0.50
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Spread = 0.15
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MaxVelocity = 25
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MinVelocity = 5
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