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This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit ba0319b

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Added commonly used AHuman limbpaths
Tweaked walk and climb paths Added Human Run Path (WIP) Preliminary jetpack sprite and effects tweaks
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2 files changed

+270
-4
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2 files changed

+270
-4
lines changed

Base.rte/Actors/Shared.ini

Lines changed: 270 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -17,6 +17,268 @@ AddActor = Leg
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MoveSpeed = 1
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///////////////////////////////////////////////////////////////////////
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// Limb Paths
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AddLimbPath = LimbPath
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PresetName = Null Path
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StartOffset = Vector
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X = 0
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Y = 0
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StartSegCount = 0
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SlowTravelSpeed = 0
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NormalTravelSpeed = 0
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FastTravelSpeed = 0
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PushForce = 0
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AddLimbPath = LimbPath
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PresetName = Human Walk Path
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StartOffset = Vector
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X = 6
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Y = -2
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StartSegCount = 3
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AddSegment = Vector
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X = 4.2
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Y = 0
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AddSegment = Vector
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X = 0
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Y = 4
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AddSegment = Vector
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X = 0
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Y = 5
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AddSegment = Vector
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X = 0
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Y = 6
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AddSegment = Vector
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X = -4
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Y = 3
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AddSegment = Vector
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X = -5
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Y = 1
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AddSegment = Vector
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X = -5
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Y = 0
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AddSegment = Vector
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X = -4
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Y = 1
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AddSegment = Vector
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X = -3
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Y = -1
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AddSegment = Vector
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X = 0
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Y = -3
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AddSegment = Vector
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X = 3
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Y = -3
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AddSegment = Vector
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X = 4
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Y = -2
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SlowTravelSpeed = 1.6
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NormalTravelSpeed = 3.2
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FastTravelSpeed = 4.8
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PushForce = 8000
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AddLimbPath = LimbPath
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PresetName = Human Run Path
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StartOffset = Vector
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X = 4
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Y = -2
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StartSegCount = 2
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AddSegment = Vector
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X = 4.2
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Y = 0
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AddSegment = Vector
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X = 2
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Y = 3
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AddSegment = Vector
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X = 0
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Y = 3
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AddSegment = Vector
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X = 0
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Y = 4
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AddSegment = Vector
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X = 0
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Y = 4
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AddSegment = Vector
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X = 0
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Y = 5
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AddSegment = Vector
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X = -8
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Y = 1
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AddSegment = Vector
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X = -9
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Y = 1
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AddSegment = Vector
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X = -4
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Y = 0
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AddSegment = Vector
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X = 0
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Y = 0
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AddSegment = Vector
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X = -1
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Y = -1
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AddSegment = Vector
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X = 0
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Y = -4
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AddSegment = Vector
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X = 8
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Y = -4
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SlowTravelSpeed = 1.6
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NormalTravelSpeed = 4.6
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FastTravelSpeed = 5.0
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PushForce = 9000
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AddLimbPath = LimbPath
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PresetName = Human Crouch Path
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StartOffset = Vector
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X = 10
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Y = 3
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StartSegCount = 0
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SlowTravelSpeed = 0.1
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NormalTravelSpeed = 0.5
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FastTravelSpeed = 1.5
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PushForce = 8000
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AddLimbPath = LimbPath
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PresetName = Human Crawl Path
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StartOffset = Vector
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X = -12
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Y = -8
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StartSegCount = 2
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AddSegment = Vector
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X = 10
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Y = 0
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AddSegment = Vector
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X = 5
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Y = 0
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AddSegment = Vector
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X = 3
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Y = 2
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AddSegment = Vector
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X = 2
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Y = 8
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AddSegment = Vector
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X = 1
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Y = 10
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AddSegment = Vector
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X = -6
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Y = 0
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AddSegment = Vector
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X = 0
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Y = -10
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SlowTravelSpeed = 1.5
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NormalTravelSpeed = 1.8
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FastTravelSpeed = 4.5
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PushForce = 8000
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AddLimbPath = LimbPath
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PresetName = Human Arm Crawl Path
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StartOffset = Vector
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X = -8
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Y = -5
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StartSegCount = 2
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AddSegment = Vector
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X = 0
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Y = -4
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AddSegment = Vector
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X = 3
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Y = -3
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AddSegment = Vector
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X = 4
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Y = 0
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AddSegment = Vector
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X = 4
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Y = 4
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AddSegment = Vector
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X = 0
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Y = 10
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SlowTravelSpeed = 1.5
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NormalTravelSpeed = 1.5
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FastTravelSpeed = 4.5
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PushForce = 6000
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AddLimbPath = LimbPath
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PresetName = Human Climb Path
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StartOffset = Vector
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X = -8
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Y = -12
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StartSegCount = 6
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AddSegment = Vector
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X = 3
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Y = -4
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AddSegment = Vector
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X = 4
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Y = -1
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AddSegment = Vector
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X = 4
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Y = 0
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AddSegment = Vector
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X = 4
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Y = 4
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AddSegment = Vector
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X = 0
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Y = 8
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AddSegment = Vector
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X = 0
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Y = 14
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AddSegment = Vector
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X = -5
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Y = 5
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AddSegment = Vector
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X = -5
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Y = 0
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SlowTravelSpeed = 1.0
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NormalTravelSpeed = 1.5
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FastTravelSpeed = 4.5
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PushForce = 5000
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AddLimbPath = LimbPath
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PresetName = Human Jump Path
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StartOffset = Vector
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X = 0
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Y = 8
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StartSegCount = 3
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AddSegment = Vector
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X = 0
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Y = -10
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AddSegment = Vector
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X = 0
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Y = 4
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AddSegment = Vector
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X = 0
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Y = 4
258+
AddSegment = Vector
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X = -8
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Y = 14
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SlowTravelSpeed = 3
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NormalTravelSpeed = 6
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FastTravelSpeed = 7
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PushForce = 5000
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AddLimbPath = LimbPath
268+
PresetName = Human Dislodge Path
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StartOffset = Vector
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X = 2
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Y = -10
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StartSegCount = 0
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AddSegment = Vector
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X = 0
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Y = 6
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SlowTravelSpeed = 1.5
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NormalTravelSpeed = 2.5
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FastTravelSpeed = 4.5
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PushForce = 10000
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20282
///////////////////////////////////////////////////////////////////////
21283
// Jetpacks
22284

@@ -124,7 +386,10 @@ AddEffect = AEmitter
124386
FrameCount = 1
125387
SpriteOffset = Vector
126388
X = -3
127-
Y = -12
389+
Y = -10
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JointOffset = Vector
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X = 0
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Y = 2
128393
AtomGroup = AtomGroup
129394
AutoGenerate = 1
130395
Material = Material
@@ -157,12 +422,13 @@ AddEffect = AEmitter
157422
MinVelocity = 12
158423
AddEmission = Emission
159424
EmittedParticle = MOSParticle
160-
CopyOf = Side Thruster Blast Ball 1
425+
CopyOf = Tiny Smoke Ball 1
161426
PresetName = Jetpack Blast Ball 1
162427
Mass = 1.25
163-
LifeTime = 100
428+
LifeTime = 200
429+
AirResistance = 0.1
164430
Sharpness = 0.1
165-
LifeVariation = 0.20
431+
LifeVariation = 0.50
166432
Spread = 0.15
167433
MaxVelocity = 25
168434
MinVelocity = 5

Base.rte/Actors/Shared/Jetpack.bmp

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