@@ -75,4 +75,136 @@ AddTerrainObject = TerrainObject
75
75
Y = -39
76
76
HFlipped = 1
77
77
Rotation = Matrix
78
- AngleDegrees = 90
78
+ AngleDegrees = 90
79
+
80
+ // This particle is for creating cracks around the destroyed node
81
+ AddParticle = MOPixel
82
+ PresetName = Node Spark
83
+ Mass = 1
84
+ RestThreshold = 500
85
+ LifeTime = 10
86
+ Sharpness = 10
87
+ HitsMOs = 0
88
+ GetsHitByMOs = 0
89
+ Color = Color
90
+ R = 255
91
+ G = 255
92
+ B = 255
93
+ Atom = Atom
94
+ Material = Material
95
+ CopyOf = Air Blast
96
+ TrailColor = Color
97
+ R = 255
98
+ G = 255
99
+ B = 255
100
+ TrailLength = 25
101
+
102
+
103
+ AddActor = MOSRotating
104
+ PresetName = Powered Ladder Node
105
+ PinStrength = 1000
106
+ Mass = 20
107
+ RestThreshold = 0
108
+ HitsMOs = 0
109
+ GetsHitByMOs = 1
110
+ SpriteFile = ContentFile
111
+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/LadderNode.bmp
112
+ FrameCount = 1
113
+ SpriteOffset = Vector
114
+ X = -12
115
+ Y = -12
116
+ ScriptPath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/LadderNode.lua
117
+ EntryWound = AEmitter
118
+ CopyOf = Dent Metal
119
+ ExitWound = AEmitter
120
+ CopyOf = Dent Metal
121
+ AtomGroup = AtomGroup
122
+ AutoGenerate = 1
123
+ Material = Material
124
+ CopyOf = Military Stuff
125
+ Resolution = 1
126
+ Depth = 0
127
+ DeepGroup = AtomGroup
128
+ AutoGenerate = 1
129
+ Material = Material
130
+ CopyOf = Military Stuff
131
+ Resolution = 4
132
+ Depth = 6
133
+ DeepCheck = 0
134
+ AddGib = Gib
135
+ GibParticle = MOSParticle
136
+ CopyOf = Gib Glass Micro A
137
+ Count = 3
138
+ AddGib = Gib
139
+ GibParticle = MOPixel
140
+ CopyOf = Spark Yellow 1
141
+ Count = 6
142
+ Spread = 3.14
143
+ MaxVelocity = 30
144
+ MinVelocity = 15
145
+ LifeVariation = 0.30
146
+ AddGib = Gib
147
+ GibParticle = MOSParticle
148
+ CopyOf = Tiny Smoke Ball 1
149
+ Count = 3
150
+ Spread = 3.14
151
+ MaxVelocity = 30
152
+ MinVelocity = 15
153
+ LifeVariation = 0.30
154
+ AddGib = Gib
155
+ GibParticle = MOPixel
156
+ CopyOf = Node Spark
157
+ Count = 9
158
+ Spread = 3.14
159
+ MaxVelocity = 30
160
+ MinVelocity = 15
161
+ GibImpulseLimit = 500
162
+ GibWoundLimit = 5
163
+ GibSound = Sound
164
+ CopyOf = Robot Death
165
+
166
+
167
+ AddTerrainObject = TerrainObject
168
+ PresetName = Powered Ladder Left
169
+ Description = Having trouble climbing regular ladders? This model will offer you the vertical assistance you need.
170
+ AddToGroup = Bunker Systems
171
+ GoldValue = 10
172
+ FGColorFile = ContentFile
173
+ Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/LadderAFG.bmp
174
+ MaterialFile = ContentFile
175
+ Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/LadderAMat.bmp
176
+ BGColorFile = ContentFile
177
+ Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/LadderABG.bmp
178
+ BitmapOffset = Vector
179
+ X = 0
180
+ Y = 0
181
+ AddChildObject = SOPlacer
182
+ PlacedObject = MOSRotating
183
+ CopyOf = Powered Ladder Node
184
+ Offset = Vector
185
+ X = 12
186
+ Y = 12
187
+
188
+
189
+ AddTerrainObject = TerrainObject
190
+ PresetName = Powered Ladder Right
191
+ Description = Having trouble climbing regular ladders? This model will offer you the vertical assistance you need.
192
+ AddToGroup = Bunker Systems
193
+ GoldValue = 10
194
+ FGColorFile = ContentFile
195
+ Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/LadderBFG.bmp
196
+ MaterialFile = ContentFile
197
+ Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/LadderBMat.bmp
198
+ BGColorFile = ContentFile
199
+ Path = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/LadderBBG.bmp
200
+ BitmapOffset = Vector
201
+ X = 0
202
+ Y = 0
203
+ AddChildObject = SOPlacer
204
+ PlacedObject = MOSRotating
205
+ CopyOf = Powered Ladder Node
206
+ Offset = Vector
207
+ X = 12
208
+ Y = 12
209
+ HFlipped = 1
210
+
0 commit comments