@@ -51,11 +51,9 @@ AddEffect = AEmitter
51
51
LifeVariation = 0.4
52
52
BurstSize = 1
53
53
BurstSound = SoundContainer
54
- AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/Impact1.flac
55
- AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/Impact2.flac
56
- AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/Impact3.flac
57
- AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/Impact4.flac
58
- AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/Impact5.flac
54
+ PitchVariation = 0.25
55
+ AttenuationStartDistance = 105
56
+ AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/Impact1.wav
59
57
EmissionEnabled = 1
60
58
EmissionsIgnoreThis = 1
61
59
ParticlesPerMinute = 0
@@ -82,6 +80,13 @@ AddEffect = MOPixel
82
80
EffectStartStrength = 0.6
83
81
EffectStopStrength = 0.4
84
82
83
+ AddSoundContainer = SoundContainer
84
+ PresetName = Shielder Wall Sound
85
+ AttenuationStartDistance = 95
86
+ LoopSetting = -1
87
+ AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/Loop.wav
88
+
89
+
85
90
86
91
AddAmmo = MOSRotating
87
92
PresetName = Shielder Wall
@@ -210,7 +215,8 @@ AddAmmo = MOSRotating
210
215
GibWoundLimit = 30
211
216
GibImpulseLimit = 100000
212
217
GibSound = SoundContainer
213
- AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/ShieldGib.flac
218
+ AttenuationStartDistance = 130
219
+ AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/ShieldGib.wav
214
220
215
221
216
222
AddAmmo = Round
@@ -329,17 +335,18 @@ AddDevice = HDFirearm
329
335
ScreenEffect = ContentFile
330
336
FilePath = Base.rte/Effects/Glows/YellowLessHuge.png
331
337
FireSound = SoundContainer
338
+ AttenuationStartDistance = 130
339
+ PitchVariation = 0.1
340
+ AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/Fire.wav
341
+ EmptySound = SoundContainer
332
342
AddSound = ContentFile
333
- FilePath = Dummy.rte/Devices/Tools/Shielder/Sounds/Fire.flac
334
- // EmptySound = SoundContainer
335
- // AddSound = ContentFile
336
- // FilePath = Dummy.rte/Devices/Tools/Shielder/Sounds/
337
- // ReloadStartSound = SoundContainer
338
- // AddSound = ContentFile
339
- // FilePath = Dummy.rte/Devices/Tools/Shielder/Sounds/
343
+ FilePath = Base.rte/Sounds/Devices/EmptyClick1.flac
344
+ ReloadStartSound = SoundContainer
345
+ AttenuationStartDistance = 120
346
+ AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/ReloadStart.flac
340
347
ReloadEndSound = SoundContainer
341
- AddSound = ContentFile
342
- FilePath = Dummy.rte/Devices/Tools/Shielder/Sounds/ReloadEnd.flac
348
+ AttenuationStartDistance = 120
349
+ AddSound = Dummy.rte/Devices/Tools/Shielder/Sounds/ReloadEnd.flac
343
350
RecoilTransmission = 0
344
351
RateOfFire = 60
345
352
ReloadTime = 4000
0 commit comments