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Merge pull request #17 from cortex-command-community/Factions-Refactor
Factions refactor
2 parents 5daa26f + 24c3d0a commit d00d17e

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1,672 files changed

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1,672 files changed

+17895
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Base.rte/Actors.ini

Lines changed: 3 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -15,16 +15,10 @@ IncludeFile = Base.rte/Actors/Brains/Brains.ini
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IncludeFile = Base.rte/Actors/Brainbot/Brainbot.ini
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// Drones
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// Mecha
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IncludeFile = Base.rte/Actors/Drones/AntiAir/AntiAirDrone.ini
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IncludeFile = Base.rte/Actors/Drones/Medic/MedicDrone.ini
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// Undead
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IncludeFile = Base.rte/Actors/Undead/Skeletons/Skeletons.ini
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IncludeFile = Base.rte/Actors/Undead/Zombies/Zombies.ini
20+
IncludeFile = Base.rte/Actors/Mecha/AntiAir/AntiAirDrone.ini
21+
IncludeFile = Base.rte/Actors/Mecha/Medic/MedicDrone.ini
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// Wildlife

Base.rte/Actors/Brainbot/Brainbot.ini

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,9 @@ AddActor = Attachable
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GetsHitByMOs = 1
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SpriteFile = ContentFile
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FilePath = Base.rte/Actors/Brainbot/HeadBrainA.bmp
12-
FrameCount = 1
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FrameCount = 4
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SpriteAnimMode = 1
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SpriteAnimDuration = 500
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SpriteOffset = Vector
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X = -7
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Y = -8
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Base.rte/Actors/Drones/AntiAir/AntiAirDrone.ini renamed to Base.rte/Actors/Mecha/AntiAir/AntiAirDrone.ini

Lines changed: 14 additions & 30 deletions
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@ AddEffect = AEmitter
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HitsMOs = 1
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GetsHitByMOs = 1
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SpriteFile = ContentFile
13-
FilePath = Base.rte/Actors/Drones/AntiAir/SAM.bmp
13+
FilePath = Base.rte/Actors/Mecha/AntiAir/SAM.bmp
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FrameCount = 1
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OrientToVel = 0.1
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SpriteOffset = Vector
@@ -164,7 +164,7 @@ AddEffect = AEmitter
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HitsMOs = 1
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GetsHitByMOs = 1
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SpriteFile = ContentFile
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FilePath = Base.rte/Actors/Drones/AntiAir/SAM.bmp
167+
FilePath = Base.rte/Actors/Mecha/AntiAir/SAM.bmp
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FrameCount = 1
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OrientToVel = 0.25
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SpriteOffset = Vector
@@ -337,7 +337,7 @@ AddDevice = HDFirearm
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GetsHitByMOs = 1
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Buyable = 0
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SpriteFile = ContentFile
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FilePath = Base.rte/Actors/Drones/AntiAir/DroneGun.bmp
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FilePath = Base.rte/Actors/Mecha/AntiAir/DroneGun.bmp
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FrameCount = 1
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SpriteOffset = Vector
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X = -10
@@ -390,12 +390,7 @@ AddDevice = HDFirearm
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X = 0
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Y = 0
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AtomGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
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CopyOf = Air
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Resolution = 0
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Depth = 0
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DeepCheck = 0
393+
CopyOf = Atom Group Null
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JointStrength = 200
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JointStiffness = 1
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JointOffset = Vector
@@ -416,17 +411,11 @@ AddDevice = HDFirearm
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CopyOf = Muzzle Flash SMG
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FireSound = Sound
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AddSample = ContentFile
419-
FilePath = Base.rte/Devices/Weapons/Rifles/Sounds/AK-47000.wav
414+
FilePath = Base.rte/Devices/Weapons/BattleRifle/Sounds/BattleRifleFire000.wav
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AddSample = ContentFile
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FilePath = Base.rte/Devices/Weapons/Rifles/Sounds/AK-47001.wav
416+
FilePath = Base.rte/Devices/Weapons/BattleRifle/Sounds/BattleRifleFire001.wav
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AddSample = ContentFile
423-
FilePath = Base.rte/Devices/Weapons/Rifles/Sounds/AK-47002.wav
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AddSample = ContentFile
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FilePath = Base.rte/Devices/Weapons/Rifles/Sounds/AK-47003.wav
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AddSample = ContentFile
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FilePath = Base.rte/Devices/Weapons/Rifles/Sounds/AK-47004.wav
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AddSample = ContentFile
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FilePath = Base.rte/Devices/Weapons/Rifles/Sounds/AK-47005.wav
418+
FilePath = Base.rte/Devices/Weapons/BattleRifle/Sounds/BattleRifleFire002.wav
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EmptySound = Sound
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AddSample = ContentFile
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FilePath = Base.rte/Sounds/EmptyClick3.wav
@@ -511,12 +500,7 @@ AddActor = Turret
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X = -1
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Y = -1
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AtomGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
516-
CopyOf = Military Stuff
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Resolution = 4
518-
Depth = 0
519-
DeepCheck = 0
503+
CopyOf = Atom Group Null
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JointStrength = 10000
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JointStiffness = 0.9
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JointOffset = Vector
@@ -535,7 +519,7 @@ AddActor = Leg
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HitsMOs = 1
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GetsHitByMOs = 1
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SpriteFile = ContentFile
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FilePath = Base.rte/Actors/Drones/AntiAir/LegFGMediumA.bmp
522+
FilePath = Base.rte/Actors/Mecha/AntiAir/LegFGMediumA.bmp
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FrameCount = 5
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SpriteOffset = Vector
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X = -6
@@ -588,7 +572,7 @@ AddActor = Leg
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HitsMOs = 1
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GetsHitByMOs = 1
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SpriteFile = ContentFile
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FilePath = Base.rte/Actors/Drones/AntiAir/LegBGMediumA.bmp
575+
FilePath = Base.rte/Actors/Mecha/AntiAir/LegBGMediumA.bmp
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FrameCount = 5
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SpriteOffset = Vector
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X = -6
@@ -644,9 +628,9 @@ AddActor = ACrab
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GoldValue = 225
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HitsMOs = 1
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GetsHitByMOs = 1
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ScriptPath = Base.rte/Actors/Drones/AntiAir/AntiAirDrone.lua
631+
ScriptPath = Base.rte/Actors/Mecha/AntiAir/AntiAirDrone.lua
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SpriteFile = ContentFile
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FilePath = Base.rte/Actors/Drones/AntiAir/AntiAirDrone.bmp
633+
FilePath = Base.rte/Actors/Mecha/AntiAir/AntiAirDrone.bmp
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FrameCount = 3
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SpriteOffset = Vector
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X = -11
@@ -770,13 +754,13 @@ AddActor = ACrab
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X = 6
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Y = 6
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RWalkLimbPath = LimbPath
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CopyOf = AA Drone Walk Path Left
757+
CopyOf = Anti-Air Drone Walk Path Left
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PresetName = Anti-Air Drone Walk Path Right
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StartOffset = Vector
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X = -2
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Y = -12
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RDislodgeLimbPath = LimbPath
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CopyOf = AA Drone Dislodge Path Left
763+
CopyOf = Anti-Air Drone Dislodge Path Left
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PresetName = Anti-Air Drone Dislodge Path Right
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StartOffset = Vector
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X = 2
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