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This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit d1188a4

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Misc balancing and fixes
1 parent da4abf0 commit d1188a4

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8 files changed

+23
-18
lines changed

8 files changed

+23
-18
lines changed

Base.rte/Actors/Shared.ini

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -530,7 +530,7 @@ AddEffect = AEmitter
530530
MinThrottleRange = 0.5
531531
MaxThrottleRange = 0.5
532532
ParticlesPerMinute = 1
533-
BurstSize = 12
533+
BurstSize = 9
534534
BurstSpacing = 750
535535
BurstScale = 1
536536
BurstTriggered = 1

Base.rte/Devices/Explosives/RemoteExplosive/RemoteExplosive.ini

Lines changed: 8 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -108,7 +108,14 @@ AddDevice = HDFirearm
108108
Y = 1
109109
RateOfFire = 60
110110
ReloadTime = 400
111-
GibWoundLimit = 4
111+
AddGib = Gib
112+
GibParticle = MOSParticle
113+
CopyOf = Gib Metal Dark Micro A
114+
AddGib = Gib
115+
GibParticle = MOSParticle
116+
CopyOf = Gib Metal Dark Tiny A
117+
GibWoundLimit = 3
118+
GibImpulseLimit = 30
112119

113120

114121
///////////////////////////////////////////////////////////////////////

Base.rte/Devices/Special/Medikit/Medikit.ini

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -77,7 +77,7 @@ AddDevice = HDFirearm
7777
SupportOffset = Vector
7878
X = 5
7979
Y = 2
80-
SharpLength = 5
80+
SharpLength = 0
8181
Magazine = Magazine
8282
CopyOf = Null Magazine
8383
PresetName = Magazine Medikit

Base.rte/Devices/Tools/Constructor/Constructor.ini

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -354,9 +354,6 @@ AddDevice = HDFirearm
354354
AddSound = ContentFile
355355
FilePath = Base.rte/Devices/Tools/Digger/Sounds/DiggerActive.flac
356356
LoopSetting = -1
357-
EmptySound = SoundContainer
358-
AddSound = ContentFile
359-
FilePath = Base.rte/Sounds/Devices/EmptyClick1.flac
360357
ReloadStartSound = SoundContainer
361358
AttenuationStartDistance = 100
362359
AddSound = ContentFile

Coalition.rte/Devices/Weapons/MissileLauncher/MissileLauncher.ini

Lines changed: 5 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -341,11 +341,12 @@ AddAmmo = AEmitter
341341
InheritsVel = 0
342342
AddGib = Gib
343343
GibParticle = MOPixel
344-
CopyOf = Air Blast Scripted
345-
Spread = 0
346-
MaxVelocity = 125
347-
MinVelocity = 125
344+
CopyOf = Air Blast Short
345+
Count = 70
346+
MaxVelocity = 100
347+
MinVelocity = 100
348348
InheritsVel = 0
349+
SpreadMode = 1
349350
GibImpulseLimit = 10
350351

351352

Missions.rte/Activities/ZombieCave.lua

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -31,6 +31,7 @@ function ZombieCaveMission:StartActivity()
3131

3232
-- Team 2 is always zombie
3333
self.ZombieTeam = Activity.TEAM_2;
34+
self.AmbusherTeam = Activity.TEAM_4;
3435

3536
-- Create the zombie generators and place them in the scene
3637
self.Generator1 = CreateAEmitter("Zombie Generator");
@@ -373,8 +374,7 @@ function ZombieCaveMission:UpdateActivity()
373374
self:AddObjectivePoint("Load into a ship!", actor.AboveHUDPos, Activity.TEAM_1, GameActivity.ARROWDOWN);
374375
self:AddObjectivePoint("KILL!", actor.AboveHUDPos, self.ZombieTeam, GameActivity.ARROWDOWN);
375376
end
376-
end
377-
if actor:HasObjectInGroup("Brains") then
377+
elseif actor:HasObjectInGroup("Brains") then
378378
self:AddObjectivePoint("Protect!", actor.AboveHUDPos, Activity.TEAM_1, GameActivity.ARROWDOWN);
379379
self:AddObjectivePoint("Destroy!", actor.AboveHUDPos, self.ZombieTeam, GameActivity.ARROWDOWN);
380380
end
@@ -422,8 +422,8 @@ function ZombieCaveMission:UpdateActivity()
422422
ship2.Pos.X = 2300;
423423
ship1.Pos.Y = 0;
424424
ship2.Pos.Y = -50;
425-
ship1.Team = self.ZombieTeam;
426-
ship2.Team = self.ZombieTeam;
425+
ship1.Team = self.AmbusherTeam;
426+
ship2.Team = self.AmbusherTeam;
427427

428428
-- Let the spawn into the world, passing ownership
429429
MovableMan:AddActor(ship1);
@@ -437,7 +437,7 @@ function ZombieCaveMission:UpdateActivity()
437437
-- Any ronin guys who reach the innermost cave, should go brain hunt afterward
438438
if self.CurrentFightStage == self.FightStage.AMBUSH then
439439
for actor in MovableMan.Actors do
440-
if actor.Team == self.ZombieTeam and self.artifactArea:IsInside(actor.Pos) then
440+
if actor.Team == self.AmbusherTeam and self.artifactArea:IsInside(actor.Pos) then
441441
actor.AIMode = Actor.AIMODE_BRAINHUNT;
442442
end
443443
end

Ronin.rte/Devices/Weapons/M79/M79.ini

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -67,8 +67,8 @@ AddEffect = MOSRotating
6767
GibParticle = MOPixel
6868
CopyOf = Air Blast
6969
Count = 50
70-
MinVelocity = 50
71-
MaxVelocity = 150
70+
MinVelocity = 75
71+
MaxVelocity = 125
7272
SpreadMode = 1
7373
AddGib = Gib
7474
GibParticle = MOSParticle

Ronin.rte/Devices/Weapons/RocketPropelledChainsaw/RocketPropelledChainsaw.ini

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -183,7 +183,7 @@ AddEffect = AEmitter
183183
GibParticle = MOPixel
184184
CopyOf = Air Blast
185185
Count = 11
186-
MinVelocity = 20
186+
MinVelocity = 30
187187
MaxVelocity = 50
188188
SpreadMode = 1
189189
AddGib = Gib

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