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Merge pull request #72 from cortex-command-community/4zk-content
4zK's content update #5: Finishing up for Prerelease 3
2 parents 16782b7 + 94864de commit d1203a1

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133 files changed

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Base.rte/Activities/OneManArmy.lua

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -295,9 +295,9 @@ function OneManArmy:UpdateActivity()
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--Get any Actor from the CPU's native tech
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local passenger = nil;
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if math.random() >= self:GetCrabToHumanSpawnRatio(PresetMan:GetModuleID(self.CPUTechName)) then
298-
passenger = RandomAHuman("Any", self.CPUTechName);
298+
passenger = RandomAHuman("Actors - Light", self.CPUTechName);
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else
300-
passenger = RandomACrab("Any", self.CPUTechName);
300+
passenger = RandomACrab("Actors - Mecha", self.CPUTechName);
301301
end
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--Equip it with tools and guns if it's a humanoid
303303
if IsAHuman(passenger) then

Base.rte/Activities/OneManArmyDiggers.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -251,7 +251,7 @@ function OneManArmy:UpdateActivity()
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-- Set the ship up with a cargo of a few armed and equipped actors
252252
for i = 1, actorsInCargo do
253253
-- Get any Actor from the CPU's native tech
254-
local passenger = RandomAHuman("Any", self.CPUTechName);
254+
local passenger = RandomAHuman("Actors - " .. (self.Difficulty > 75 and "Heavy" or "Light"), self.CPUTechName);
255255
passenger:AddInventoryItem(CreateHDFirearm("Light Digger", "Base.rte"));
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-- Set AI mode and team so it knows who and what to fight for!

Base.rte/Actors/Brains/Brainbot/Brainbot.ini

Lines changed: 1 addition & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -349,7 +349,6 @@ AddActor = Arm
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X = -3
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Y = -1
351351
DrawAfterParent = 1
352-
HeldDevice = None
353352
Hand = ContentFile
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FilePath = Base.rte/Actors/Brains/Brainbot/HandFG.png
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MaxLength = 13
@@ -569,7 +568,6 @@ AddActor = AHuman
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AddToGroup = Actors
570569
AddToGroup = Brains
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GoldValue = 100
572-
Buyable = 1
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Mass = 30
574572
HitsMOs = 1
575573
GetsHitByMOs = 1
@@ -606,11 +604,9 @@ AddActor = AHuman
606604
FilePath = Base.rte/Actors/Brains/Case/Sounds/EnergyExplosion.flac
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DeviceSwitchSound = SoundContainer
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CopyOf = Device Switch
609-
Status = 0
607+
Team = 0
610608
Health = 100
611609
ImpulseDamageThreshold = 2800
612-
Team = 0
613-
AimAngle = 0
614610
AimDistance = 30
615611
Perceptiveness = 1
616612
CharHeight = 100

Base.rte/Actors/Brains/Case/BrainCase.ini

Lines changed: 3 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -13,7 +13,7 @@ AddEffect = MOSRotating
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SpriteOffset = Vector
1414
X = -3
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Y = -4
16-
AngularVel = 60
16+
AngularVel = 6
1717
AtomGroup = AtomGroup
1818
AutoGenerate = 1
1919
Material = Material
@@ -34,7 +34,7 @@ AddEffect = MOSRotating
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SpriteOffset = Vector
3535
X = -3
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Y = -3
37-
AngularVel = 60
37+
AngularVel = 6
3838
AtomGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
@@ -54,7 +54,6 @@ AddActor = Actor
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AddToGroup = Brains
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PinStrength = 500
5656
Mass = 43.54
57-
RestThreshold = 0
5857
HitsMOs = 0
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GetsHitByMOs = 1
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SpriteFile = ContentFile
@@ -93,16 +92,11 @@ AddActor = Actor
9392
GibSound = SoundContainer
9493
AddSound = ContentFile
9594
FilePath = Base.rte/Actors/Brains/Case/Sounds/BrainPop.flac
96-
Status = 0
97-
Health = 100
9895
Team = 0
99-
AimAngle = 0
96+
Health = 100
10097
AimDistance = 0
10198
Perceptiveness = 0.17
10299
CharHeight = 50
103-
HolsterOffset = Vector
104-
X = -0
105-
Y = -0
106100
GibImpulseLimit = 25
107101
GibWoundLimit = 15
108102
AddGib = Gib

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