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Merge pull request #63 from cortex-command-community/MaximDude-Experiments
Scene content update
2 parents 691b1e7 + cb5c554 commit da52fd2

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667 files changed

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Base.rte/Activities.ini

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -83,7 +83,7 @@ AddActivity = GAScripted
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AddActivity = GAScripted
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PresetName = Brain vs Brain
86-
SceneName = Grasslands Bunkers
86+
SceneName = Fredeleig Bunkers
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Description = Defend your bunker and invade your opponent's. You can fight against the AI in a pre-built bunker or build your own when fighting against your friends.
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ScriptFile = Base.rte/Activities/BrainVsBrain.lua
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InCampaignStage = 1

Base.rte/Materials.ini

Lines changed: 69 additions & 20 deletions
Original file line numberDiff line numberDiff line change
@@ -76,7 +76,7 @@ AddMaterial = Material
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G = 0
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B = 128
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TextureFile = ContentFile
79-
FilePath = Base.rte/Scenes/Textures/Default.bmp
79+
FilePath = Base.rte/Scenes/Textures/Default.png
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AddMaterial = Material
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Index = 2
@@ -94,7 +94,7 @@ AddMaterial = Material
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G = 242
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B = 66
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TextureFile = ContentFile
97-
FilePath = Base.rte/Scenes/Textures/Gold.bmp
97+
FilePath = Base.rte/Scenes/Textures/Gold.png
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AddMaterial = Material
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Index = 3
@@ -127,7 +127,6 @@ AddMaterial = Material
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B = 50
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UseOwnColor = 1
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130-
// Index 4 is undefined.
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// Index 5 is undefined.
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AddMaterial = Material
@@ -147,7 +146,7 @@ AddMaterial = Material
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G = 240
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B = 240
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TextureFile = ContentFile
150-
FilePath = Base.rte/Scenes/Textures/Snow.bmp
149+
FilePath = Base.rte/Scenes/Textures/Snow.png
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AddMaterial = Material
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Index = 7
@@ -166,7 +165,7 @@ AddMaterial = Material
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G = 210
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B = 240
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TextureFile = ContentFile
169-
FilePath = Base.rte/Scenes/Textures/Ice.bmp
168+
FilePath = Base.rte/Scenes/Textures/Ice.png
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AddMaterial = Material
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Index = 8
@@ -184,7 +183,7 @@ AddMaterial = Material
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G = 190
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B = 128
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TextureFile = ContentFile
187-
FilePath = Base.rte/Scenes/Textures/Sand.bmp
186+
FilePath = Base.rte/Scenes/Textures/Sand.png
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AddMaterial = Material
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Index = 9
@@ -202,7 +201,7 @@ AddMaterial = Material
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G = 100
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B = 64
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TextureFile = ContentFile
205-
FilePath = Base.rte/Scenes/Textures/Soil.bmp
204+
FilePath = Base.rte/Scenes/Textures/Soil.png
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AddMaterial = Material
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Index = 10
@@ -220,7 +219,7 @@ AddMaterial = Material
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G = 130
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B = 80
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TextureFile = ContentFile
223-
FilePath = Base.rte/Scenes/Textures/DirtMedium.bmp
222+
FilePath = Base.rte/Scenes/Textures/DirtMedium.png
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AddMaterial = Material
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Index = 11
@@ -238,7 +237,7 @@ AddMaterial = Material
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G = 110
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B = 70
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TextureFile = ContentFile
241-
FilePath = Base.rte/Scenes/Textures/DirtRough.bmp
240+
FilePath = Base.rte/Scenes/Textures/DirtRough.png
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AddMaterial = Material
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Index = 12
@@ -256,14 +255,14 @@ AddMaterial = Material
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G = 85
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B = 80
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TextureFile = ContentFile
259-
FilePath = Base.rte/Scenes/Textures/RockBlack.bmp
258+
FilePath = Base.rte/Scenes/Textures/RockBlack.png
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AddMaterial = Material
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Index = 13
263-
PresetName = Level End
262+
PresetName = Bedrock
264263
Bounce = 0.1
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Friction = 0.9
266-
StructuralIntegrity = 220
265+
StructuralIntegrity = 150
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DensityKGPerVolumeL = 5.0
268267
GibImpulseLimitPerVolumeL = 30
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GibWoundLimitPerVolumeL = 0.2
@@ -274,10 +273,43 @@ AddMaterial = Material
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G = 60
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B = 60
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TextureFile = ContentFile
277-
FilePath = Base.rte/Scenes/Textures/RockBlack.bmp
276+
FilePath = Base.rte/Scenes/Textures/RockBlack.png
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279-
// Index 14 is undefined.
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// Index 15 is undefined.
278+
AddMaterial = Material
279+
Index = 14
280+
PresetName = Cave Floor
281+
Bounce = 0.1
282+
Friction = 0.85
283+
StructuralIntegrity = 40
284+
DensityKGPerVolumeL = 1.3
285+
GibImpulseLimitPerVolumeL = 15
286+
GibWoundLimitPerVolumeL = 0.1
287+
Priority = 10
288+
// SettleMaterial = 51
289+
Color = Color
290+
R = 120
291+
G = 80
292+
B = 60
293+
TextureFile = ContentFile
294+
FilePath = Base.rte/Scenes/Textures/Soil.png
295+
296+
AddMaterial = Material
297+
Index = 15
298+
PresetName = Cave Ceiling
299+
Bounce = 0.1
300+
Friction = 0.9
301+
StructuralIntegrity = 150
302+
DensityKGPerVolumeL = 5.0
303+
GibImpulseLimitPerVolumeL = 30
304+
GibWoundLimitPerVolumeL = 0.2
305+
Priority = 7
306+
SettleMaterial = 12
307+
Color = Color
308+
R = 75
309+
G = 75
310+
B = 90
311+
TextureFile = ContentFile
312+
FilePath = Base.rte/Scenes/Textures/RockBlack.png
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AddMaterial = Material
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Index = 16
@@ -295,7 +327,7 @@ AddMaterial = Material
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G = 55
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B = 32
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TextureFile = ContentFile
298-
FilePath = Base.rte/Scenes/Textures/RockRed.bmp
330+
FilePath = Base.rte/Scenes/Textures/RockRed.png
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AddMaterial = Material
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Index = 17
@@ -516,7 +548,7 @@ AddMaterial = Material
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G = 170
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B = 90
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TextureFile = ContentFile
519-
FilePath = Base.rte/Scenes/Textures/Grass.bmp
551+
FilePath = Base.rte/Scenes/Textures/Grass.png
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AddMaterial = Material
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Index = 129
@@ -534,7 +566,24 @@ AddMaterial = Material
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G = 110
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B = 80
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537-
// Index 130 is undefined.
569+
AddMaterial = Material
570+
Index = 130
571+
PresetName = Vegetation
572+
Bounce = 0.05
573+
Friction = 1.0
574+
StructuralIntegrity = 3
575+
DensityKGPerVolumeL = 0.6
576+
GibImpulseLimitPerVolumeL = 20
577+
GibWoundLimitPerVolumeL = 0.2
578+
Priority = 5
579+
SettleMaterial = 136
580+
Color = Color
581+
R = 110
582+
G = 200
583+
B = 115
584+
TextureFile = ContentFile
585+
FilePath = Base.rte/Scenes/Textures/Grass.png
586+
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// Index 131 is undefined.
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// Index 132 is undefined.
540589
// Index 133 is undefined.
@@ -698,7 +747,7 @@ AddMaterial = Material
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G = 105
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B = 145
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TextureFile = ContentFile
701-
FilePath = Base.rte/Scenes/Textures/Water.bmp
750+
FilePath = Base.rte/Scenes/Textures/Water.png
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AddMaterial = Material
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Index = 161
@@ -810,7 +859,7 @@ AddMaterial = Material
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G = 165
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B = 165
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TextureFile = ContentFile
813-
FilePath = Base.rte/Scenes/Textures/Concrete.bmp
862+
FilePath = Base.rte/Scenes/Textures/Concrete.png
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AddMaterial = Material
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Index = 178

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