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This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit db46706

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Global script function renaming
1 parent 8808763 commit db46706

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6 files changed

+16
-16
lines changed

6 files changed

+16
-16
lines changed

Base.rte/Scripts/Global/BetterJetpacks.lua

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -4,16 +4,16 @@ end
44
function BetterJetpacksScript:UpdateScript()
55
for actor in MovableMan.AddedActors do
66
if not actor:NumberValueExists("BetterJetpacksScript") then
7-
self:DeployEffect(actor);
7+
self:BuffJetpack(actor);
88
for i = 1, actor.InventorySize do
99
local item = actor:Inventory();
10-
self:DeployEffect(item);
10+
self:BuffJetpack(item);
1111
actor:SwapNextInventory(item, true);
1212
end
1313
end
1414
end
1515
end
16-
function BetterJetpacksScript:DeployEffect(actor)
16+
function BetterJetpacksScript:BuffJetpack(actor)
1717
if IsAHuman(actor) then
1818
actor = ToAHuman(actor);
1919
elseif IsACrab(actor) then

Base.rte/Scripts/Global/EnableFriendlyFire.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
11
function FriendlyFireScript:StartScript()
2-
-- Minimum distance in pixels that the particles ingore teammates for
2+
-- Minimum distance in pixels that the particles ignore teammates for
33
self.safeDist = 100;
44
self.updateTimer = Timer();
55
self.updateTimer:SetSimTimeLimitMS(math.ceil(TimerMan.DeltaTimeMS * 3));

Base.rte/Scripts/Global/FasterWalking.lua

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -5,16 +5,16 @@ end
55
function FasterWalkingScript:UpdateScript()
66
for actor in MovableMan.AddedActors do
77
if not actor:NumberValueExists("FasterWalkingScript") then
8-
self:DeployEffect(actor);
8+
self:BoostWalkSpeed(actor);
99
for i = 1, actor.InventorySize do
1010
local item = actor:Inventory();
11-
self:DeployEffect(item);
11+
self:BoostWalkSpeed(item);
1212
actor:SwapNextInventory(item, true);
1313
end
1414
end
1515
end
1616
end
17-
function FasterWalkingScript:DeployEffect(actor)
17+
function FasterWalkingScript:BoostWalkSpeed(actor)
1818
local walker;
1919
if IsAHuman(actor) then
2020
walker = ToAHuman(actor);

Base.rte/Scripts/Global/FragileUnits.lua

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,16 +1,16 @@
11
function FragileUnitsScript:UpdateScript()
22
for actor in MovableMan.AddedActors do
33
if not actor:NumberValueExists("FragileUnitsScript") then
4-
self:DeployEffect(actor);
4+
self:MakeFragile(actor);
55
for i = 1, actor.InventorySize do
66
local item = actor:Inventory();
7-
self:DeployEffect(item);
7+
self:MakeFragile(item);
88
actor:SwapNextInventory(item, true);
99
end
1010
end
1111
end
1212
end
13-
function FragileUnitsScript:DeployEffect(actor)
13+
function FragileUnitsScript:MakeFragile(actor)
1414
if IsAHuman(actor) or IsACrab(actor) then
1515
actor = ToActor(actor);
1616
actor.MaxHealth = 1000;

Base.rte/Scripts/Global/InstakillHeadshots.lua

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,18 +1,18 @@
11
function InstakillHeadshotsScript:UpdateScript()
22
for actor in MovableMan.AddedActors do
33
if not actor:NumberValueExists("InstakillHeadshotsScript") then
4-
self:DeployEffect(actor);
4+
self:WeakenHead(actor);
55
for i = 1, actor.InventorySize do
66
local item = actor:Inventory();
77
if IsActor(item) then
8-
self:DeployEffect(ToActor(item));
8+
self:WeakenHead(ToActor(item));
99
end
1010
actor:SwapNextInventory(item, true);
1111
end
1212
end
1313
end
1414
end
15-
function InstakillHeadshotsScript:DeployEffect(actor)
15+
function InstakillHeadshotsScript:WeakenHead(actor)
1616
actor:SetNumberValue("InstakillHeadshotsScript", 1)
1717
if IsAHuman(actor) then
1818
local human = ToAHuman(actor)

Base.rte/Scripts/Global/ToughUnits.lua

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -5,20 +5,20 @@ function ToughUnitsScript:UpdateScript()
55
for actor in MovableMan.AddedActors do
66
if not actor:NumberValueExists("ToughUnitsScript") then
77
if IsAHuman(actor) or IsACrab(actor) then
8-
self:DeployEffect(actor);
8+
self:Buff(actor);
99
else
1010
for i = 1, actor.InventorySize do
1111
local item = actor:Inventory();
1212
if IsActor(item) then
13-
self:DeployEffect(ToActor(item));
13+
self:Buff(ToActor(item));
1414
end
1515
actor:SwapNextInventory(item, true);
1616
end
1717
end
1818
end
1919
end
2020
end
21-
function ToughUnitsScript:DeployEffect(actor)
21+
function ToughUnitsScript:Buff(actor)
2222
actor:SetNumberValue("ToughUnitsScript", 1);
2323
actor.GibWoundLimit = actor.GibWoundLimit * self.multiplier;
2424
actor.GibImpulseLimit = actor.GibImpulseLimit * self.multiplier;

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