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This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit e87d818

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Added GUI icons for various objects
1 parent b9cfc19 commit e87d818

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21 files changed

+22
-14
lines changed

21 files changed

+22
-14
lines changed

Base.rte/Craft/Dropships/DropshipMK1.ini

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@@ -1470,6 +1470,8 @@ AddActor = ACDropShip
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SpriteOffset = Vector
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X = -55
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Y = -32
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IconFile = ContentFile
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FilePath = Base.rte/Craft/Dropships/Icon.png
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EntryWound = AEmitter
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CopyOf = Dent Metal
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ExitWound = AEmitter

Base.rte/Craft/Dropships/Icon.png

1.63 KB
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Base.rte/Devices/Tools/GrappleGun/GrappleGun.ini

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@@ -179,6 +179,8 @@ AddDevice = HDFirearm
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SpriteOffset = Vector
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X = -6
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Y = -4
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IconFile = ContentFile
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FilePath = Base.rte/Devices/Tools/GrappleGun/Icon.png
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EntryWound = AEmitter
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CopyOf = Dent Metal
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ExitWound = AEmitter
1.03 KB
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Base.rte/Scripts/Shared/SetFrameForBuyMenu.lua

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This file was deleted.

Browncoats.rte/Actors/Infantry/BrowncoatHeavy/BrowncoatHeavy.ini

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@@ -117,13 +117,13 @@ AddEffect = Attachable
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AddEffect = Attachable
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PresetName = Browncoat Heavy Hat
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PresetName = Browncoat Heavy Helmet
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Mass = 16
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HitsMOs = 0
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GetsHitByMOs = 1
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CollidesWithTerrainWhileAttached = 1
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SpriteFile = ContentFile
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FilePath = Browncoats.rte/Actors/Infantry/BrowncoatHeavy/HeadB002.png
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FilePath = Browncoats.rte/Actors/Infantry/BrowncoatHeavy/HelmetB.png
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FrameCount = 1
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SpriteOffset = Vector
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X = -7
@@ -215,10 +215,9 @@ AddEffect = Attachable
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Mass = 24
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HitsMOs = 1
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GetsHitByMOs = 1
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ScriptPath = Base.rte/Scripts/Shared/SetFrameForBuyMenu.lua
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SpriteFile = ContentFile
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FilePath = Browncoats.rte/Actors/Infantry/BrowncoatHeavy/HeadB.png
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FrameCount = 2
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FrameCount = 1
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SpriteOffset = Vector
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X = -7
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Y = -8
@@ -250,7 +249,7 @@ AddEffect = Attachable
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GibSound = SoundContainer
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CopyOf = Flesh Limb Gib
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AddAttachable = Attachable
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CopyOf = Browncoat Heavy Hat
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CopyOf = Browncoat Heavy Helmet
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ParentOffset = Vector
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X = 0
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Y = -1
@@ -655,6 +654,8 @@ AddActor = AHuman
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SpriteOffset = Vector
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X = -6
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Y = -14
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IconFile = ContentFile
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FilePath = Browncoats.rte/Actors/Infantry/BrowncoatHeavy/Icon.png
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EntryWound = AEmitter
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CopyOf = Wound Flesh Entry Strong
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ExitWound = AEmitter
1.08 KB
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Browncoats.rte/Actors/Infantry/BrowncoatLight/BrowncoatLight.ini

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@@ -635,6 +635,8 @@ AddActor = AHuman
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SpriteOffset = Vector
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X = -5
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Y = -12
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IconFile = ContentFile
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FilePath = Browncoats.rte/Actors/Infantry/BrowncoatLight/Icon.png
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EntryWound = AEmitter
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CopyOf = Wound Flesh Entry Strong
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ExitWound = AEmitter

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