@@ -383,6 +383,30 @@ AddEffect = Attachable
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Offset = Vector
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X = -14.5
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Y = -5
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+
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+
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+ AddEffect = Attachable
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+ CopyOf = Door Slide Short A
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+ PresetName = Door Slide Short B
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+ Mass = 190
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+ SpriteFile = ContentFile
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+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/SlideShortB.png
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+ SpriteOffset = Vector
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+ X = -22
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+ Y = -6
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+ AtomGroup = AtomGroup
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+ AutoGenerate = 1
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+ Material = Material
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+ CopyOf = Door Metal
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+ Resolution = 4
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+ Depth = 0
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+ DeepGroup = AtomGroup
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+ AutoGenerate = 1
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+ Material = Material
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+ CopyOf = Door Metal
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+ Resolution = 6
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+ Depth = 4
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+ DeepCheck = 1
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AddEffect = Attachable
@@ -1034,6 +1058,43 @@ AddActor = ADoor
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SkipPixels = 6
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+ AddActor = ADoor
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+ CopyOf = Door Motor A
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+ PresetName = Door Slide Short B
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+ PinStrength = 10000
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+ SpriteAnimMode = 5
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+ SpriteAnimDuration = 250
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+ Status = 0
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+ Health = 100
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+ HUDVisible = 0
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+ Perceptiveness = 0
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+ CharHeight = 40
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+ Rotation = Matrix
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+ AngleDegrees = 90
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+ OpenOffset = Vector
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+ X = -37
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+ Y = 0
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+ ClosedOffset = Vector
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+ X = -60
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+ Y = 0
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+ Door = Attachable
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+ CopyOf = Door Slide Short B
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+ OpenClosedAngle = Matrix
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+ AngleDegrees = 180
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+ DoorMoveTime = 750
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+ ClosedByDefault = 1
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+ ResetDefaultDelay = 1500
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+ SensorInterval = 100
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+ AddSensor = Sensor
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+ StartOffset = Vector
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+ X = -84
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+ Y = -52
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+ SensorRay = Vector
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+ X = 0
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+ Y = 104
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+ SkipPixels = 6
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+
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+
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AddActor = ADoor
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CopyOf = Door Motor A
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PresetName = Door Slide Long
@@ -1172,6 +1233,122 @@ AddTerrainObject = TerrainObject
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AngleDegrees = 90
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+ AddTerrainObject = TerrainObject
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+ PresetName = Door B
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+ AddToGroup = Bunker Systems
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+ GoldValue = 50
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+ FGColorFile = ContentFile
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+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorBFG.png
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+ MaterialFile = ContentFile
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+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorBMat.png
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+ BGColorFile = ContentFile
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+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorBBG.png
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+ AddChildObject = SOPlacer
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+ PlacedObject = ADoor
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+ CopyOf = Door Slide Long
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+ Offset = Vector
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+ X = -70
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+ Y = 12
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+ Rotation = Matrix
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+ AngleDegrees = 180
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+
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+
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+ AddTerrainObject = TerrainObject
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+ PresetName = Door C
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+ AddToGroup = Bunker Systems
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+ GoldValue = 50
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+ FGColorFile = ContentFile
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+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorCFG.png
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+ MaterialFile = ContentFile
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+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorCMat.png
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+ BGColorFile = ContentFile
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+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorCBG.png
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+ AddChildObject = SOPlacer
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+ PlacedObject = ADoor
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+ CopyOf = Door Slide Long
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+ Offset = Vector
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+ X = 12
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+ Y = 70
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+ Rotation = Matrix
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+ AngleDegrees = 270
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+
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+
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+ AddTerrainObject = TerrainObject
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+ PresetName = Door D
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+ AddToGroup = Bunker Systems
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+ GoldValue = 50
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+ FGColorFile = ContentFile
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+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDFG.png
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+ MaterialFile = ContentFile
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+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDMat.png
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+ BGColorFile = ContentFile
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+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDBG.png
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+ AddChildObject = SOPlacer
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+ PlacedObject = ADoor
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+ CopyOf = Door Slide Long
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+ Offset = Vector
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+ X = 70
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+ Y = 12
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+ Rotation = Matrix
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+ AngleDegrees = 0
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+
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+
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+ AddTerrainObject = TerrainObject
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+ PresetName = Double Door A
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+ AddToGroup = Bunker Systems
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+ GoldValue = 75
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+ FGColorFile = ContentFile
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+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDoubleAFG.png
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+ MaterialFile = ContentFile
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+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDoubleAMat.png
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+ BGColorFile = ContentFile
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+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDoubleABG.png
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+ AddChildObject = SOPlacer
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+ PlacedObject = ADoor
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+ CopyOf = Door Slide Short B
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+ Offset = Vector
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+ X = 12
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+ Y = -82
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+ Rotation = Matrix
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+ AngleDegrees = 90
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+ AddChildObject = SOPlacer
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+ PlacedObject = ADoor
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+ CopyOf = Door Slide Short B
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+ Offset = Vector
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+ X = 12
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+ Y = 82
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+ Rotation = Matrix
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+ AngleDegrees = 270
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+
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+
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+ AddTerrainObject = TerrainObject
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+ PresetName = Double Door B
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+ AddToGroup = Bunker Systems
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+ GoldValue = 75
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+ FGColorFile = ContentFile
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+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDoubleBFG.png
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+ MaterialFile = ContentFile
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+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDoubleBMat.png
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+ BGColorFile = ContentFile
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+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDoubleBBG.png
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+ AddChildObject = SOPlacer
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+ PlacedObject = ADoor
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+ CopyOf = Door Slide Short B
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+ Offset = Vector
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+ X = 82
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+ Y = 12
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+ Rotation = Matrix
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+ AngleDegrees = 0
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+ AddChildObject = SOPlacer
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+ PlacedObject = ADoor
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+ CopyOf = Door Slide Short B
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+ Offset = Vector
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+ X = -82
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+ Y = 12
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+ Rotation = Matrix
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+ AngleDegrees = 180
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+
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+
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AddTerrainObject = TerrainObject
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PresetName = Doors A
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AddToGroup = Bunker Systems
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