@@ -383,6 +383,30 @@ AddEffect = Attachable
383383 Offset = Vector
384384 X = -14.5
385385 Y = -5
386+
387+
388+ AddEffect = Attachable
389+ CopyOf = Door Slide Short A
390+ PresetName = Door Slide Short B
391+ Mass = 190
392+ SpriteFile = ContentFile
393+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/SlideShortB.png
394+ SpriteOffset = Vector
395+ X = -22
396+ Y = -6
397+ AtomGroup = AtomGroup
398+ AutoGenerate = 1
399+ Material = Material
400+ CopyOf = Door Metal
401+ Resolution = 4
402+ Depth = 0
403+ DeepGroup = AtomGroup
404+ AutoGenerate = 1
405+ Material = Material
406+ CopyOf = Door Metal
407+ Resolution = 6
408+ Depth = 4
409+ DeepCheck = 1
386410
387411
388412AddEffect = Attachable
@@ -1034,6 +1058,43 @@ AddActor = ADoor
10341058 SkipPixels = 6
10351059
10361060
1061+ AddActor = ADoor
1062+ CopyOf = Door Motor A
1063+ PresetName = Door Slide Short B
1064+ PinStrength = 10000
1065+ SpriteAnimMode = 5
1066+ SpriteAnimDuration = 250
1067+ Status = 0
1068+ Health = 100
1069+ HUDVisible = 0
1070+ Perceptiveness = 0
1071+ CharHeight = 40
1072+ Rotation = Matrix
1073+ AngleDegrees = 90
1074+ OpenOffset = Vector
1075+ X = -37
1076+ Y = 0
1077+ ClosedOffset = Vector
1078+ X = -60
1079+ Y = 0
1080+ Door = Attachable
1081+ CopyOf = Door Slide Short B
1082+ OpenClosedAngle = Matrix
1083+ AngleDegrees = 180
1084+ DoorMoveTime = 750
1085+ ClosedByDefault = 1
1086+ ResetDefaultDelay = 1500
1087+ SensorInterval = 100
1088+ AddSensor = Sensor
1089+ StartOffset = Vector
1090+ X = -84
1091+ Y = -52
1092+ SensorRay = Vector
1093+ X = 0
1094+ Y = 104
1095+ SkipPixels = 6
1096+
1097+
10371098AddActor = ADoor
10381099 CopyOf = Door Motor A
10391100 PresetName = Door Slide Long
@@ -1172,6 +1233,122 @@ AddTerrainObject = TerrainObject
11721233 AngleDegrees = 90
11731234
11741235
1236+ AddTerrainObject = TerrainObject
1237+ PresetName = Door B
1238+ AddToGroup = Bunker Systems
1239+ GoldValue = 50
1240+ FGColorFile = ContentFile
1241+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorBFG.png
1242+ MaterialFile = ContentFile
1243+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorBMat.png
1244+ BGColorFile = ContentFile
1245+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorBBG.png
1246+ AddChildObject = SOPlacer
1247+ PlacedObject = ADoor
1248+ CopyOf = Door Slide Long
1249+ Offset = Vector
1250+ X = -70
1251+ Y = 12
1252+ Rotation = Matrix
1253+ AngleDegrees = 180
1254+
1255+
1256+ AddTerrainObject = TerrainObject
1257+ PresetName = Door C
1258+ AddToGroup = Bunker Systems
1259+ GoldValue = 50
1260+ FGColorFile = ContentFile
1261+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorCFG.png
1262+ MaterialFile = ContentFile
1263+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorCMat.png
1264+ BGColorFile = ContentFile
1265+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorCBG.png
1266+ AddChildObject = SOPlacer
1267+ PlacedObject = ADoor
1268+ CopyOf = Door Slide Long
1269+ Offset = Vector
1270+ X = 12
1271+ Y = 70
1272+ Rotation = Matrix
1273+ AngleDegrees = 270
1274+
1275+
1276+ AddTerrainObject = TerrainObject
1277+ PresetName = Door D
1278+ AddToGroup = Bunker Systems
1279+ GoldValue = 50
1280+ FGColorFile = ContentFile
1281+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDFG.png
1282+ MaterialFile = ContentFile
1283+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDMat.png
1284+ BGColorFile = ContentFile
1285+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDBG.png
1286+ AddChildObject = SOPlacer
1287+ PlacedObject = ADoor
1288+ CopyOf = Door Slide Long
1289+ Offset = Vector
1290+ X = 70
1291+ Y = 12
1292+ Rotation = Matrix
1293+ AngleDegrees = 0
1294+
1295+
1296+ AddTerrainObject = TerrainObject
1297+ PresetName = Double Door A
1298+ AddToGroup = Bunker Systems
1299+ GoldValue = 75
1300+ FGColorFile = ContentFile
1301+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDoubleAFG.png
1302+ MaterialFile = ContentFile
1303+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDoubleAMat.png
1304+ BGColorFile = ContentFile
1305+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDoubleABG.png
1306+ AddChildObject = SOPlacer
1307+ PlacedObject = ADoor
1308+ CopyOf = Door Slide Short B
1309+ Offset = Vector
1310+ X = 12
1311+ Y = -82
1312+ Rotation = Matrix
1313+ AngleDegrees = 90
1314+ AddChildObject = SOPlacer
1315+ PlacedObject = ADoor
1316+ CopyOf = Door Slide Short B
1317+ Offset = Vector
1318+ X = 12
1319+ Y = 82
1320+ Rotation = Matrix
1321+ AngleDegrees = 270
1322+
1323+
1324+ AddTerrainObject = TerrainObject
1325+ PresetName = Double Door B
1326+ AddToGroup = Bunker Systems
1327+ GoldValue = 75
1328+ FGColorFile = ContentFile
1329+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDoubleBFG.png
1330+ MaterialFile = ContentFile
1331+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDoubleBMat.png
1332+ BGColorFile = ContentFile
1333+ FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDoubleBBG.png
1334+ AddChildObject = SOPlacer
1335+ PlacedObject = ADoor
1336+ CopyOf = Door Slide Short B
1337+ Offset = Vector
1338+ X = 82
1339+ Y = 12
1340+ Rotation = Matrix
1341+ AngleDegrees = 0
1342+ AddChildObject = SOPlacer
1343+ PlacedObject = ADoor
1344+ CopyOf = Door Slide Short B
1345+ Offset = Vector
1346+ X = -82
1347+ Y = 12
1348+ Rotation = Matrix
1349+ AngleDegrees = 180
1350+
1351+
11751352AddTerrainObject = TerrainObject
11761353 PresetName = Doors A
11771354 AddToGroup = Bunker Systems
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