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Commit ea19508

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Add code for Door variants (followup to d24fb37)
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  • Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors

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Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/Doors.ini

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@@ -383,6 +383,30 @@ AddEffect = Attachable
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Offset = Vector
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X = -14.5
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Y = -5
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AddEffect = Attachable
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CopyOf = Door Slide Short A
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PresetName = Door Slide Short B
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Mass = 190
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SpriteFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/SlideShortB.png
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SpriteOffset = Vector
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X = -22
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Y = -6
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AtomGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
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CopyOf = Door Metal
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Resolution = 4
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Depth = 0
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DeepGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
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CopyOf = Door Metal
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Resolution = 6
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Depth = 4
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DeepCheck = 1
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AddEffect = Attachable
@@ -1034,6 +1058,43 @@ AddActor = ADoor
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SkipPixels = 6
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AddActor = ADoor
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CopyOf = Door Motor A
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PresetName = Door Slide Short B
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PinStrength = 10000
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SpriteAnimMode = 5
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SpriteAnimDuration = 250
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Status = 0
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Health = 100
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HUDVisible = 0
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Perceptiveness = 0
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CharHeight = 40
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Rotation = Matrix
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AngleDegrees = 90
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OpenOffset = Vector
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X = -37
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Y = 0
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ClosedOffset = Vector
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X = -60
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Y = 0
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Door = Attachable
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CopyOf = Door Slide Short B
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OpenClosedAngle = Matrix
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AngleDegrees = 180
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DoorMoveTime = 750
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ClosedByDefault = 1
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ResetDefaultDelay = 1500
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SensorInterval = 100
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AddSensor = Sensor
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StartOffset = Vector
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X = -84
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Y = -52
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SensorRay = Vector
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X = 0
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Y = 104
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SkipPixels = 6
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AddActor = ADoor
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CopyOf = Door Motor A
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PresetName = Door Slide Long
@@ -1172,6 +1233,122 @@ AddTerrainObject = TerrainObject
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AngleDegrees = 90
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AddTerrainObject = TerrainObject
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PresetName = Door B
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AddToGroup = Bunker Systems
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GoldValue = 50
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FGColorFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorBFG.png
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MaterialFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorBMat.png
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BGColorFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorBBG.png
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AddChildObject = SOPlacer
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PlacedObject = ADoor
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CopyOf = Door Slide Long
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Offset = Vector
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X = -70
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Y = 12
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Rotation = Matrix
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AngleDegrees = 180
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AddTerrainObject = TerrainObject
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PresetName = Door C
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AddToGroup = Bunker Systems
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GoldValue = 50
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FGColorFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorCFG.png
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MaterialFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorCMat.png
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BGColorFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorCBG.png
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AddChildObject = SOPlacer
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PlacedObject = ADoor
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CopyOf = Door Slide Long
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Offset = Vector
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X = 12
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Y = 70
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Rotation = Matrix
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AngleDegrees = 270
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AddTerrainObject = TerrainObject
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PresetName = Door D
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AddToGroup = Bunker Systems
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GoldValue = 50
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FGColorFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDFG.png
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MaterialFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDMat.png
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BGColorFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDBG.png
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AddChildObject = SOPlacer
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PlacedObject = ADoor
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CopyOf = Door Slide Long
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Offset = Vector
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X = 70
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Y = 12
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Rotation = Matrix
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AngleDegrees = 0
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AddTerrainObject = TerrainObject
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PresetName = Double Door A
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AddToGroup = Bunker Systems
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GoldValue = 75
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FGColorFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDoubleAFG.png
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MaterialFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDoubleAMat.png
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BGColorFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDoubleABG.png
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AddChildObject = SOPlacer
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PlacedObject = ADoor
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CopyOf = Door Slide Short B
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Offset = Vector
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X = 12
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Y = -82
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Rotation = Matrix
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AngleDegrees = 90
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AddChildObject = SOPlacer
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PlacedObject = ADoor
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CopyOf = Door Slide Short B
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Offset = Vector
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X = 12
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Y = 82
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Rotation = Matrix
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AngleDegrees = 270
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AddTerrainObject = TerrainObject
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PresetName = Double Door B
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AddToGroup = Bunker Systems
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GoldValue = 75
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FGColorFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDoubleBFG.png
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MaterialFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDoubleBMat.png
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BGColorFile = ContentFile
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FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Doors/DoorDoubleBBG.png
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AddChildObject = SOPlacer
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PlacedObject = ADoor
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CopyOf = Door Slide Short B
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Offset = Vector
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X = 82
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Y = 12
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Rotation = Matrix
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AngleDegrees = 0
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AddChildObject = SOPlacer
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PlacedObject = ADoor
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CopyOf = Door Slide Short B
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Offset = Vector
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X = -82
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Y = 12
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Rotation = Matrix
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AngleDegrees = 180
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AddTerrainObject = TerrainObject
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PresetName = Doors A
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AddToGroup = Bunker Systems

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