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Coalition.rte/Devices/Weapons Expand file tree Collapse file tree 4 files changed +21
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lines changed Original file line number Diff line number Diff line change @@ -187,20 +187,20 @@ AddDevice = HDFirearm
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CopyOf = Muzzle Flash SMG
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FireSound = Sound
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ AssaultRifle\ Sounds\ Fire1.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ AssaultRifle/ Sounds/ Fire1.wav
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ AssaultRifle\ Sounds\ Fire2.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ AssaultRifle/ Sounds/ Fire2.wav
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ AssaultRifle\ Sounds\ Fire3.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ AssaultRifle/ Sounds/ Fire3.wav
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EmptySound = Sound
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AddSample = ContentFile
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FilePath = Base.rte/Sounds/Devices/EmptyClick1.wav
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ReloadStartSound = Sound
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ AssaultRifle\ Sounds\ ReloadStart.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ AssaultRifle/ Sounds/ ReloadStart.wav
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ReloadEndSound = Sound
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ AssaultRifle\ Sounds\ ReloadEnd.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ AssaultRifle/ Sounds/ ReloadEnd.wav
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RateOfFire = 800
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ReloadTime = 1800
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FullAuto = 1
Original file line number Diff line number Diff line change @@ -98,20 +98,20 @@ AddDevice = HDFirearm
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CopyOf = Muzzle Flash Shotgun
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FireSound = Sound
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ AutoShotgun\ Sounds\ Fire1.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ AutoShotgun/ Sounds/ Fire1.wav
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ AutoShotgun\ Sounds\ Fire2.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ AutoShotgun/ Sounds/ Fire2.wav
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ AutoShotgun\ Sounds\ Fire3.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ AutoShotgun/ Sounds/ Fire3.wav
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EmptySound = Sound
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AddSample = ContentFile
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FilePath = Base.rte/Sounds/Devices/EmptyClick1.wav
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ReloadStartSound = Sound
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ AutoShotgun\ Sounds\ ReloadStart.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ AutoShotgun/ Sounds/ ReloadStart.wav
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ReloadEndSound = Sound
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ AutoShotgun\ Sounds\ ReloadEnd.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ AutoShotgun/ Sounds/ ReloadEnd.wav
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RateOfFire = 280
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ReloadTime = 2900
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FullAuto = 1
Original file line number Diff line number Diff line change @@ -813,20 +813,20 @@ AddDevice = HDFirearm
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CopyOf = Muzzle Flash Shotgun
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FireSound = Sound
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ MissileLauncher\ Sounds\ Fire1.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ MissileLauncher/ Sounds/ Fire1.wav
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ MissileLauncher\ Sounds\ Fire2.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ MissileLauncher/ Sounds/ Fire2.wav
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ MissileLauncher\ Sounds\ Fire3.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ MissileLauncher/ Sounds/ Fire3.wav
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EmptySound = Sound
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AddSample = ContentFile
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FilePath = Base.rte/Sounds/Devices/EmptyClick1.wav
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ReloadStartSound = Sound
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ MissileLauncher\ Sounds\ ReloadStart.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ MissileLauncher/ Sounds/ ReloadStart.wav
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ReloadEndSound = Sound
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ MissileLauncher\ Sounds\ ReloadEnd.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ MissileLauncher/ Sounds/ ReloadEnd.wav
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RateOfFire = 200
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ReloadTime = 3000
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FullAuto = 0
Original file line number Diff line number Diff line change @@ -112,21 +112,21 @@ AddDevice = HDFirearm
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CopyOf = Muzzle Flash Shotgun
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FireSound = Sound
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ Shotgun\ Sounds\ Fire1.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ Shotgun/ Sounds/ Fire1.wav
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ Shotgun\ Sounds\ Fire2.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ Shotgun/ Sounds/ Fire2.wav
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ Shotgun\ Sounds\ Fire3.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ Shotgun/ Sounds/ Fire3.wav
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EmptySound = Sound
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AddSample = ContentFile
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FilePath = Base.rte/Sounds/Devices/EmptyClick1.wav
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ReloadStartSound = Sound
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ Shotgun\ Sounds\ ReloadEnd1.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ Shotgun/ Sounds/ ReloadEnd1.wav
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ Shotgun\ Sounds\ ReloadEnd2.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ Shotgun/ Sounds/ ReloadEnd2.wav
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AddSample = ContentFile
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- FilePath = Coalition.rte\ Devices\ Weapons\ Shotgun\ Sounds\ ReloadEnd3.wav
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+ FilePath = Coalition.rte/ Devices/ Weapons/ Shotgun/ Sounds/ ReloadEnd3.wav
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RateOfFire = 120
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ReloadTime = 200
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FullAuto = 0
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