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Commit eec1198

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Remove Framerate property from MOSParticles and replace with correct SpriteAnimMode (followup to /cortex-command-community/Cortex-Command-Community-Project-Source@e1fdbec7664a795bc5114493338338056a716c84)
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7 files changed

+53
-54
lines changed

7 files changed

+53
-54
lines changed

Base.rte/Devices/Explosives/FragGrenade/FragGrenade.ini

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -11,6 +11,7 @@ AddAmmo = MOSParticle
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SpriteFile = ContentFile
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FilePath = Base.rte/Devices/Explosives/FragGrenade/FragGrenadePin.bmp
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FrameCount = 8
14+
SpriteAnimMode = 7
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SpriteOffset = Vector
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X = -2
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Y = -2
@@ -19,7 +20,6 @@ AddAmmo = MOSParticle
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Material = Material
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PresetName = Scrap Metal
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TrailLength = 0
22-
Framerate = 10
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///////////////////////////////////////////////////////////////////////

Base.rte/Devices/Explosives/NapalmBomb/NapalmBomb.ini

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -44,6 +44,7 @@ AddEffect = MOSParticle
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SpriteFile = ContentFile
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FilePath = Base.rte/Effects/Pyro/FirePuffSmall.bmp
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FrameCount = 6
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SpriteAnimMode = 7
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SpriteOffset = Vector
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X = -8
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Y = -8
@@ -52,7 +53,6 @@ AddEffect = MOSParticle
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Material = Material
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CopyOf = Air
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TrailLength = 0
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Framerate = 0
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AddEffect = MOSRotating

Base.rte/Effects/Casings.ini

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -12,6 +12,7 @@ AddAmmo = MOSParticle
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SpriteFile = ContentFile
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FilePath = Base.rte/Effects/Casings/Casing.bmp
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FrameCount = 8
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SpriteAnimMode = 8
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SpriteOffset = Vector
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X = -2
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Y = -2
@@ -24,7 +25,6 @@ AddAmmo = MOSParticle
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Friction = 0.1
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StructuralIntegrity = 0.5
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TrailLength = 0
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Framerate = 10
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AddAmmo = MOSParticle
@@ -108,6 +108,7 @@ AddAmmo = MOSParticle
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SpriteFile = ContentFile
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FilePath = Base.rte/Effects/Casings/Shell.bmp
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FrameCount = 8
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SpriteAnimMode = 8
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SpriteOffset = Vector
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X = -3
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Y = -3
@@ -116,7 +117,6 @@ AddAmmo = MOSParticle
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Material = Material
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CopyOf = Weak Casing
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TrailLength = 0
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Framerate = 10
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AddAmmo = AEmitter

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