@@ -19,8 +19,19 @@ AddAmmo = Magazine
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X = -6
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Y = -2
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DrawAfterParent = 1
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- RoundCount = 100
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Discardable = 1
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+ RoundCount = 80
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+ RegularRound = Round
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+ CopyOf = Round Gatling Gun
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+ PresetName = Round Coalition Drone Gatling Gun
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+ Particle = MOPixel
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+ CopyOf = Bullet Gatling Gun
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+ PresetName = Bullet Coalition Drone Gatling Gun
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+ AirThreshold = 70
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+ LifeTime = 500
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+ MinLethalRange = 0.5
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+ MaxLethalRange = 1.0
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+ LifeVariation = 0.7
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AddDevice = HDFirearm
@@ -54,9 +65,10 @@ AddDevice = HDFirearm
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Magazine = Magazine
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CopyOf = Magazine Coalition Drone Gatling Gun Mobile
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RateOfFire = 1000
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- ReloadTime = 3800
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- ShakeRange = 6
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- SharpShakeRange = 3
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+ ReloadTime = 4500
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+ ShakeRange = 7
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+ SharpShakeRange = 5
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+ ShellSpreadRange = 16
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MuzzleOffset = Vector
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X = 12
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Y = -2
@@ -94,8 +106,8 @@ AddEffect = Attachable
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Resolution = 4
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Depth = 0
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DeepCheck = 0
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- JointStrength = 1450
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- JointStiffness = 0.5
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+ JointStrength = 1000
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+ JointStiffness = 0.3
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JointOffset = Vector
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X = 0
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Y = 0
@@ -142,7 +154,7 @@ AddEffect = Attachable
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Offset = Vector
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X = 1
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Y = 0
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- GibImpulseLimit = 2500
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+ GibImpulseLimit = 2000
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GibWoundLimit = 7
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@@ -170,8 +182,8 @@ AddEffect = Attachable
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Resolution = 4
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Depth = 0
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DeepCheck = 0
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- JointStrength = 1450
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- JointStiffness = 0.5
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+ JointStrength = 900
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+ JointStiffness = 0.3
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JointOffset = Vector
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X = 0
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Y = 0
@@ -218,7 +230,7 @@ AddEffect = Attachable
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Offset = Vector
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X = 1
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Y = 0
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- GibImpulseLimit = 2500
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+ GibImpulseLimit = 1800
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GibWoundLimit = 5
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@@ -246,8 +258,8 @@ AddEffect = Attachable
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Resolution = 4
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Depth = 0
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DeepCheck = 0
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- JointStrength = 3050
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- JointStiffness = 0.5
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+ JointStrength = 1300
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+ JointStiffness = 0.6
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JointOffset = Vector
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X = 0
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Y = 0
@@ -294,7 +306,7 @@ AddEffect = Attachable
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Offset = Vector
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X = 1
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Y = 0
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- GibImpulseLimit = 4000
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+ GibImpulseLimit = 2600
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GibWoundLimit = 9
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@@ -322,8 +334,8 @@ AddEffect = Attachable
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Resolution = 4
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Depth = 0
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DeepCheck = 0
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- JointStrength = 1450
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- JointStiffness = 0.1
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+ JointStrength = 1500
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+ JointStiffness = 0.8
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JointOffset = Vector
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X = 0
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Y = 0
@@ -379,7 +391,7 @@ AddEffect = Attachable
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Offset = Vector
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X = 1.5
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Y = -2.5
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- GibImpulseLimit = 2000
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+ GibImpulseLimit = 3000
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GibWoundLimit = 7
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@@ -399,9 +411,9 @@ AddActor = Turret
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X = -5
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Y = -6
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EntryWound = AEmitter
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- CopyOf = Leaking Machinery Light
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+ CopyOf = Leaking Machinery
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ExitWound = AEmitter
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- CopyOf = Leaking Machinery Light
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+ CopyOf = Leaking Machinery
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AtomGroup = AtomGroup
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AutoGenerate = 1
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Material = Material
@@ -417,7 +429,7 @@ AddActor = Turret
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Depth = 0
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DeepCheck = 0
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JointStrength = 1000
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- JointStiffness = 0.9
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+ JointStiffness = 0.7
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BreakWound = AEmitter
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CopyOf = Leaking Machinery
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ParentBreakWound = AEmitter
@@ -445,6 +457,7 @@ AddActor = Turret
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Y = -1
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DrawAfterParent = 0
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ActivationDelay = 1030
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+ ReloadTime = 4470
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AddGib = Gib
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GibParticle = MOSRotating
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CopyOf = Gib Pipe Small A
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