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GacyrGacyr
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Merge branch 'development' into cf-143-data-version
# Conflicts: # Coalition.rte/Actors/Mecha/BlastRunner/BlastRunner.ini - Fixed manually
2 parents 8412db5 + 2861b29 commit fb4c98d

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.github/CODEOWNERS

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Original file line numberDiff line numberDiff line change
@@ -13,8 +13,10 @@
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#Sprite Owners
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*.bmp @spriters
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*.png @spriters
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#Audio Owners
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*.wav @audio-makers
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*.ogg @audio-makers
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*.flac @audio-makers
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*.mp3 @audio-makers

Base.rte/AI.ini

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Original file line numberDiff line numberDiff line change
@@ -11,7 +11,7 @@ AddActor = AHuman
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GlobalAccScalar = 0
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ScriptPath = Base.rte/AI/PathFinder.lua
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SpriteFile = ContentFile
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FilePath = Base.rte/Null.bmp
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FilePath = Base.rte/Null.png
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AtomGroup = AtomGroup
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CopyOf = Null AtomGroup
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Health = 100
@@ -25,7 +25,7 @@ AddActor = AHuman
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HitsMOs = 0
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GetsHitByMOs = 0
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SpriteFile = ContentFile
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FilePath = Base.rte/Null.bmp
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FilePath = Base.rte/Null.png
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AtomGroup = AtomGroup
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CopyOf = Null AtomGroup
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FGArm = Arm
@@ -34,31 +34,31 @@ AddActor = AHuman
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HitsMOs = 0
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GetsHitByMOs = 0
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SpriteFile = ContentFile
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FilePath = Base.rte/Null.bmp
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FilePath = Base.rte/Null.png
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AtomGroup = AtomGroup
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CopyOf = Null AtomGroup
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Hand = ContentFile
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FilePath = Base.rte/Null.bmp
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FilePath = Base.rte/Null.png
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MaxLength = 0
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BGArm = Arm
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PresetName = Null Arm BG
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Mass = 0
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HitsMOs = 0
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GetsHitByMOs = 0
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SpriteFile = ContentFile
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FilePath = Base.rte/Null.bmp
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FilePath = Base.rte/Null.png
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AtomGroup = AtomGroup
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CopyOf = Null AtomGroup
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Hand = ContentFile
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FilePath = Base.rte/Null.bmp
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FilePath = Base.rte/Null.png
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MaxLength = 0
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FGLeg = Leg
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PresetName = Null Leg FG
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Mass = 0
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HitsMOs = 0
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GetsHitByMOs = 0
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SpriteFile = ContentFile
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FilePath = Base.rte/Null.bmp
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FilePath = Base.rte/Null.png
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AtomGroup = AtomGroup
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CopyOf = Null AtomGroup
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BGLeg = Leg
@@ -67,7 +67,7 @@ AddActor = AHuman
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HitsMOs = 0
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GetsHitByMOs = 0
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SpriteFile = ContentFile
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FilePath = Base.rte/Null.bmp
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FilePath = Base.rte/Null.png
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AtomGroup = AtomGroup
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CopyOf = Null AtomGroup
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HandGroup = AtomGroup
@@ -88,7 +88,7 @@ AddDevice = TDExplosive
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HitsMOs = 0
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GetsHitByMOs = 0
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SpriteFile = ContentFile
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FilePath = Base.rte/Null.bmp
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FilePath = Base.rte/Null.png
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Buyable = 0
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AtomGroup = AtomGroup
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CopyOf = Null AtomGroup
@@ -105,7 +105,7 @@ AddDevice = TDExplosive
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HitsMOs = 0
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GetsHitByMOs = 0
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SpriteFile = ContentFile
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FilePath = Base.rte/Null.bmp
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FilePath = Base.rte/Null.png
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Buyable = 0
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AtomGroup = AtomGroup
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CopyOf = Null AtomGroup
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HitsMOs = 0
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GetsHitByMOs = 0
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SpriteFile = ContentFile
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FilePath = Base.rte/Null.bmp
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FilePath = Base.rte/Null.png
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Buyable = 0
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AtomGroup = AtomGroup
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CopyOf = Null AtomGroup

Base.rte/Activities/NetworkTest.lua

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@@ -141,7 +141,7 @@ function NetworkTest:UpdateActivity()
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end--]]--
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if self.SoundTimer:IsPastSimMS(1000) then
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local snd = AudioMan:PlaySound("Dummy.rte/Effects/Sounds/BlasterFire.wav", Vector(math.random(), math.random()));
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local snd = AudioMan:PlaySound("Dummy.rte/Effects/Sounds/BlasterFire.flac", Vector(math.random(), math.random()));
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self.SoundTimer:Reset();
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end
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Base.rte/Activities/OneManArmy.lua

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Original file line numberDiff line numberDiff line change
@@ -295,9 +295,9 @@ function OneManArmy:UpdateActivity()
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--Get any Actor from the CPU's native tech
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local passenger = nil;
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if math.random() >= self:GetCrabToHumanSpawnRatio(PresetMan:GetModuleID(self.CPUTechName)) then
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passenger = RandomAHuman("Any", self.CPUTechName);
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passenger = RandomAHuman("Actors - Light", self.CPUTechName);
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else
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passenger = RandomACrab("Any", self.CPUTechName);
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passenger = RandomACrab("Actors - Mecha", self.CPUTechName);
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end
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--Equip it with tools and guns if it's a humanoid
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if IsAHuman(passenger) then

Base.rte/Activities/OneManArmyDiggers.lua

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@@ -251,7 +251,7 @@ function OneManArmy:UpdateActivity()
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-- Set the ship up with a cargo of a few armed and equipped actors
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for i = 1, actorsInCargo do
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-- Get any Actor from the CPU's native tech
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local passenger = RandomAHuman("Any", self.CPUTechName);
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local passenger = RandomAHuman("Actors - " .. (self.Difficulty > 75 and "Heavy" or "Light"), self.CPUTechName);
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passenger:AddInventoryItem(CreateHDFirearm("Light Digger", "Base.rte"));
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-- Set AI mode and team so it knows who and what to fight for!

Base.rte/Activities/Prospecting.lua

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@@ -35,7 +35,7 @@ function Prospecting:StartActivity()
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-- Set up the unseen layers
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SceneMan:MakeAllUnseen(Vector(25, 25), Activity.TEAM_1);
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SceneMan:LoadUnseenLayer("Base.rte/Scenes/UnseenTest.bmp", Activity.TEAM_2);
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SceneMan:LoadUnseenLayer("Base.rte/Scenes/UnseenTest.png", Activity.TEAM_2);
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end
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