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This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit fc9e15a

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Changed assault rifle sound to old one correctly
Changed ak47 sound to temporary one made by Asdi (thanks)
1 parent d2608b7 commit fc9e15a

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11 files changed

+19
-10
lines changed

11 files changed

+19
-10
lines changed

Coalition.rte/Devices/Weapons/AssaultRifle/AssaultRifle.ini

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@@ -109,6 +109,16 @@ AddDevice = HDFirearm
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PitchVariation = 0.1
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AddSound = ContentFile
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FilePath = Coalition.rte/Devices/Weapons/AssaultRifle/Sounds/Fire1.flac
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AddSound = ContentFile
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FilePath = Coalition.rte/Devices/Weapons/AssaultRifle/Sounds/Fire2.flac
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AddSound = ContentFile
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FilePath = Coalition.rte/Devices/Weapons/AssaultRifle/Sounds/Fire3.flac
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AddSound = ContentFile
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FilePath = Coalition.rte/Devices/Weapons/AssaultRifle/Sounds/Fire4.flac
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AddSound = ContentFile
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FilePath = Coalition.rte/Devices/Weapons/AssaultRifle/Sounds/Fire5.flac
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AddSound = ContentFile
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FilePath = Coalition.rte/Devices/Weapons/AssaultRifle/Sounds/Fire6.flac
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EmptySound = SoundContainer
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Devices/EmptyClick1.flac
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CreditsAssets.txt

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@@ -179,6 +179,11 @@ Devices/Tools/MedicalDartGun/Sounds:
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Sonniss GDC Audio Bundles
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Still North Media
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////////////////////////////////////////////////////////////////////////////////////////////////////
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Devices/Weapons/AK47/Sounds:
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Fire1, Echo
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Still North Media
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////////////////////////////////////////////////////////////////////////////////////////////////////
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Devices/Weapons/Chainsaw/Sounds:
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End, Loop, Start

Ronin.rte/Devices/Weapons/AK47/AK47.ini

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@@ -165,17 +165,11 @@ AddDevice = HDFirearm
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AttenuationStartDistance = 175
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PitchVariation = 0.1
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AddSound = ContentFile
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FilePath = Ronin.rte/Devices/Weapons/AK47/Sounds/Fire1.flac
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FilePath = Ronin.rte/Devices/Weapons/AK47/Sounds/Fire1.wav
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FireEchoSound = SoundContainer
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AttenuationStartDistance = 200
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AddSound = ContentFile
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FilePath = Ronin.rte/Devices/Weapons/AK47/Sounds/Fire2.flac
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AddSound = ContentFile
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FilePath = Ronin.rte/Devices/Weapons/AK47/Sounds/Fire3.flac
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AddSound = ContentFile
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FilePath = Ronin.rte/Devices/Weapons/AK47/Sounds/Fire4.flac
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AddSound = ContentFile
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FilePath = Ronin.rte/Devices/Weapons/AK47/Sounds/Fire5.flac
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AddSound = ContentFile
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FilePath = Ronin.rte/Devices/Weapons/AK47/Sounds/Fire6.flac
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FilePath = Ronin.rte/Devices/Weapons/AK47/Sounds/Echo.wav
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EmptySound = SoundContainer
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AddSound = ContentFile
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FilePath = Base.rte/Sounds/Devices/EmptyClick1.flac
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