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This repository was archived by the owner on Jan 5, 2024. It is now read-only.

Commit ff23fd8

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Misc edits and fixes across factions
1 parent fa54ca0 commit ff23fd8

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5 files changed

+6
-28
lines changed

5 files changed

+6
-28
lines changed

Browncoats.rte/Devices/Weapons/Trailblazer/Trailblazer.ini

Lines changed: 4 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -8,11 +8,11 @@ AddAmmo = Round
88
Particle = MOPixel
99
PresetName = Particle Browncoat PY-7
1010
ScriptPath = Browncoats.rte/Devices/Shared/IncendiaryBulletHeavy.lua
11-
Mass = 0.2
12-
AirResistance = 0.02
11+
Mass = 0.3
12+
AirResistance = 0.01
1313
AirThreshold = 70
1414
LifeTime = 700
15-
Sharpness = 15
15+
Sharpness = 10
1616
HitsMOs = 1
1717
GetsHitByMOs = 0
1818
WoundDamageMultiplier = 1.3
@@ -160,6 +160,7 @@ AddDevice = HDFirearm
160160
AttenuationStartDistance = 130
161161
AddSound = ContentFile
162162
FilePath = Browncoats.rte/Devices/Weapons/Trailblazer/Sounds/ReloadEnd.flac
163+
RecoilTransmission = 1.5
163164
RateOfFire = 400
164165
ReloadTime = 2900
165166
FullAuto = 0

Coalition.rte/Actors/Infantry/CoalitionLight/CoalitionLight.ini

Lines changed: 0 additions & 22 deletions
Original file line numberDiff line numberDiff line change
@@ -287,88 +287,66 @@ AddActor = Arm
287287
Offset = Vector
288288
X = 3
289289
Y = 0
290-
Count = 1
291-
Spread = 0
292290
AddGib = Gib
293291
GibParticle = MOSRotating
294292
CopyOf = Gib Bone Small A
295293
Offset = Vector
296294
X = -4
297295
Y = 1
298-
Count = 1
299-
Spread = 0
300296
AddGib = Gib
301297
GibParticle = MOSRotating
302298
CopyOf = Gib Bone Small E
303299
Offset = Vector
304300
X = 0
305301
Y = 1
306-
Count = 1
307-
Spread = 0
308302
AddGib = Gib
309303
GibParticle = MOSParticle
310304
CopyOf = Gib Flesh Micro A
311305
Offset = Vector
312306
X = -2
313307
Y = 4
314-
Count = 1
315-
Spread = 0
316308
AddGib = Gib
317309
GibParticle = MOSParticle
318310
CopyOf = Gib Bone Micro A
319311
Offset = Vector
320312
X = -4
321313
Y = -1
322-
Count = 1
323-
Spread = 0
324314
AddGib = Gib
325315
GibParticle = MOSParticle
326316
CopyOf = Gib Metal Grey Micro A
327317
Offset = Vector
328318
X = -4
329319
Y = -2
330-
Count = 1
331-
Spread = 0
332320
AddGib = Gib
333321
GibParticle = MOSParticle
334322
CopyOf = Gib Metal Grey Tiny A
335323
Offset = Vector
336324
X = -5
337325
Y = -4
338-
Count = 1
339-
Spread = 0
340326
AddGib = Gib
341327
GibParticle = MOSParticle
342328
CopyOf = Gib Panel White Tiny A
343329
Offset = Vector
344330
X = -3
345331
Y = -2
346-
Count = 1
347-
Spread = 0
348332
AddGib = Gib
349333
GibParticle = MOSParticle
350334
CopyOf = Gib Military Tiny A
351335
Offset = Vector
352336
X = -3
353337
Y = 1
354-
Count = 1
355-
Spread = 0
356338
AddGib = Gib
357339
GibParticle = MOSParticle
358340
CopyOf = Gib Military Tiny A
359341
Offset = Vector
360342
X = 1
361343
Y = -2
362-
Count = 1
363-
Spread = 0
364344
AddGib = Gib
365345
GibParticle = MOSParticle
366346
CopyOf = Gib Military Tiny A
367347
Offset = Vector
368348
X = 0
369349
Y = 1
370-
Count = 1
371-
Spread = 0
372350
GibImpulseLimit = 240
373351
GibWoundLimit = 6
374352
GibSound = SoundContainer

Coalition.rte/Devices/Weapons/Shotgun/Shotgun.lua

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -18,7 +18,6 @@ function Update(self)
1818
self.rotFactor = math.pi;
1919
end
2020
if parent and not self.loaded and self.RoundInMagCount > 0 and not self.reloadCycle then
21-
self:Deactivate();
2221
if self.pullTimer:IsPastSimMS(15000/self.RateOfFire) then
2322
if not self.playedSound then
2423
self.cockSound:Play(self.Pos);

Imperatus.rte/Devices/Weapons/Devastator/FlakShell.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -26,7 +26,7 @@ function Update(self)
2626
local moCheck = SceneMan:GetMOIDPixel(checkPos.X, checkPos.Y);
2727
if moCheck ~= rte.NoMOID then
2828
local actor = MovableMan:GetMOFromID(MovableMan:GetMOFromID(moCheck).RootID);
29-
if MovableMan:IsActor(actor) and actor.Team ~= self.Team then
29+
if MovableMan:IsActor(actor) and actor.Team ~= self.Team and actor.Radius > radius then
3030
self:GibThis();
3131
break;
3232
end

Ronin.rte/Devices/Weapons/Chainsaw/Chainsaw.ini

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -172,7 +172,7 @@ AddDevice = HDFirearm
172172
SupportOffset = Vector
173173
X = 1
174174
Y = 1
175-
SharpLength = 50
175+
SharpLength = 0
176176
Magazine = Magazine
177177
CopyOf = Magazine Ronin Chainsaw
178178
Flash = Attachable

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