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Browncoats.rte/Devices/Weapons/Trailblazer
Actors/Infantry/CoalitionLight
Imperatus.rte/Devices/Weapons/Devastator
Ronin.rte/Devices/Weapons/Chainsaw Expand file tree Collapse file tree 5 files changed +6
-28
lines changed Original file line number Diff line number Diff line change @@ -8,11 +8,11 @@ AddAmmo = Round
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Particle = MOPixel
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PresetName = Particle Browncoat PY-7
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ScriptPath = Browncoats.rte/Devices/Shared/IncendiaryBulletHeavy.lua
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- Mass = 0.2
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- AirResistance = 0.02
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+ Mass = 0.3
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+ AirResistance = 0.01
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AirThreshold = 70
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LifeTime = 700
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- Sharpness = 15
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+ Sharpness = 10
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HitsMOs = 1
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GetsHitByMOs = 0
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WoundDamageMultiplier = 1.3
@@ -160,6 +160,7 @@ AddDevice = HDFirearm
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AttenuationStartDistance = 130
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AddSound = ContentFile
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FilePath = Browncoats.rte/Devices/Weapons/Trailblazer/Sounds/ReloadEnd.flac
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+ RecoilTransmission = 1.5
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RateOfFire = 400
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ReloadTime = 2900
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FullAuto = 0
Original file line number Diff line number Diff line change @@ -287,88 +287,66 @@ AddActor = Arm
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Offset = Vector
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X = 3
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Y = 0
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- Count = 1
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- Spread = 0
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AddGib = Gib
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GibParticle = MOSRotating
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CopyOf = Gib Bone Small A
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Offset = Vector
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X = -4
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Y = 1
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- Count = 1
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- Spread = 0
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AddGib = Gib
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GibParticle = MOSRotating
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CopyOf = Gib Bone Small E
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Offset = Vector
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X = 0
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Y = 1
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- Count = 1
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- Spread = 0
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AddGib = Gib
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GibParticle = MOSParticle
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CopyOf = Gib Flesh Micro A
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Offset = Vector
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X = -2
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Y = 4
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- Count = 1
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- Spread = 0
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AddGib = Gib
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GibParticle = MOSParticle
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CopyOf = Gib Bone Micro A
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Offset = Vector
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X = -4
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Y = -1
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- Count = 1
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- Spread = 0
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AddGib = Gib
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GibParticle = MOSParticle
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CopyOf = Gib Metal Grey Micro A
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Offset = Vector
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X = -4
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Y = -2
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- Count = 1
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- Spread = 0
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AddGib = Gib
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GibParticle = MOSParticle
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CopyOf = Gib Metal Grey Tiny A
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Offset = Vector
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X = -5
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Y = -4
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- Count = 1
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- Spread = 0
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AddGib = Gib
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GibParticle = MOSParticle
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CopyOf = Gib Panel White Tiny A
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Offset = Vector
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X = -3
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Y = -2
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- Count = 1
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- Spread = 0
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AddGib = Gib
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GibParticle = MOSParticle
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CopyOf = Gib Military Tiny A
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Offset = Vector
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X = -3
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Y = 1
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- Count = 1
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- Spread = 0
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AddGib = Gib
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GibParticle = MOSParticle
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CopyOf = Gib Military Tiny A
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Offset = Vector
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X = 1
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Y = -2
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- Count = 1
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- Spread = 0
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AddGib = Gib
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GibParticle = MOSParticle
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CopyOf = Gib Military Tiny A
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Offset = Vector
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X = 0
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Y = 1
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- Count = 1
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- Spread = 0
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GibImpulseLimit = 240
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GibWoundLimit = 6
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GibSound = SoundContainer
Original file line number Diff line number Diff line change @@ -18,7 +18,6 @@ function Update(self)
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self .rotFactor = math.pi ;
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end
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if parent and not self .loaded and self .RoundInMagCount > 0 and not self .reloadCycle then
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- self :Deactivate ();
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if self .pullTimer :IsPastSimMS (15000 / self .RateOfFire ) then
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if not self .playedSound then
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self .cockSound :Play (self .Pos );
Original file line number Diff line number Diff line change @@ -26,7 +26,7 @@ function Update(self)
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local moCheck = SceneMan :GetMOIDPixel (checkPos .X , checkPos .Y );
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if moCheck ~= rte .NoMOID then
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local actor = MovableMan :GetMOFromID (MovableMan :GetMOFromID (moCheck ).RootID );
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- if MovableMan :IsActor (actor ) and actor .Team ~= self .Team then
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+ if MovableMan :IsActor (actor ) and actor .Team ~= self .Team and actor . Radius > radius then
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self :GibThis ();
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break ;
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end
Original file line number Diff line number Diff line change @@ -172,7 +172,7 @@ AddDevice = HDFirearm
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SupportOffset = Vector
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X = 1
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Y = 1
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- SharpLength = 50
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+ SharpLength = 0
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Magazine = Magazine
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CopyOf = Magazine Ronin Chainsaw
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Flash = Attachable
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