@@ -861,14 +861,14 @@ namespace RTE {
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// Replace 8 bit backbuffer contents with network received image before post-processing as it is where this buffer is copied to 32 bit buffer
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if (GetDrawNetworkBackBuffer ()) {
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- m_NetworkBitmapIsLocked [0 ].lock ();
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+ m_NetworkBitmapLock [0 ].lock ();
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blit (m_NetworkBackBufferFinal8[m_NetworkFrameReady][0 ], m_BackBuffer8, 0 , 0 , 0 , 0 , m_BackBuffer8->w , m_BackBuffer8->h );
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masked_blit (m_NetworkBackBufferFinalGUI8[m_NetworkFrameReady][0 ], m_BackBuffer8, 0 , 0 , 0 , 0 , m_BackBuffer8->w , m_BackBuffer8->h );
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if (g_UInputMan.FlagAltState () || g_UInputMan.FlagCtrlState () || g_UInputMan.FlagShiftState ()) { g_PerformanceMan.DrawCurrentPing (); }
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- m_NetworkBitmapIsLocked [0 ].unlock ();
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+ m_NetworkBitmapLock [0 ].unlock ();
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}
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}
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@@ -1019,10 +1019,10 @@ namespace RTE {
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dx = (i == 1 || i == 3 ) ? dw : dx;
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dy = (i == 2 || i == 3 ) ? dh : dy;
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- m_NetworkBitmapIsLocked [i].lock ();
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+ m_NetworkBitmapLock [i].lock ();
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blit (m_NetworkBackBufferIntermediate8[m_NetworkFrameCurrent][i], m_NetworkBackBufferFinal8[m_NetworkFrameCurrent][i], 0 , 0 , 0 , 0 , m_NetworkBackBufferFinal8[m_NetworkFrameCurrent][i]->w , m_NetworkBackBufferFinal8[m_NetworkFrameCurrent][i]->h );
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blit (m_NetworkBackBufferIntermediateGUI8[m_NetworkFrameCurrent][i], m_NetworkBackBufferFinalGUI8[m_NetworkFrameCurrent][i], 0 , 0 , 0 , 0 , m_NetworkBackBufferFinalGUI8[m_NetworkFrameCurrent][i]->w , m_NetworkBackBufferFinalGUI8[m_NetworkFrameCurrent][i]->h );
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- m_NetworkBitmapIsLocked [i].unlock ();
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+ m_NetworkBitmapLock [i].unlock ();
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#if defined DEBUG_BUILD || defined MIN_DEBUG_BUILD
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// Draw all player's screen into one
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