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README.md

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# Linux Build Instructions
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The Linux build uses the meson build system, and builds against system libraries.
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## Dependencies:
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## Dependencies
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* `g++>=8.1` (needs to support c++17 filesystem)
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* `allegro4`
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* [`meson`](https://www.mesonbuild.com)`>= 0.53` (If your distro doesn't have a recent version of meson, use the pip version instead)
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* `boost>=1.55`
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## Building:
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## Building
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1. Install Dependencies (see [below](#installing-dependencies) for some distro-specific instructions).
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If you want to change the buildtype afterwards, you can use `meson configure --buildtype {release or debug}` in the build directory or create a secondary build directory as in Step 4. There are also additional build options documented in the [wiki](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/wiki/Meson-build-options) as well as through running `meson configure` in the build directory.
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## Running:
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## Running
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(If you installed the game in step 6 above, it should appear with your regular applications and will just run)
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1. Copy (or link, might be preferable for testing builds) `build/CortexCommand.x86_64` or `build/CortexCommand_debug.x86_64` (depending on if you made a debug build) into the **Data Repository**.
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**Ubuntu >=20.04:**
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`# apt-get install build-essential libboost-dev liballegro4-dev libloadpng4-dev libflac++-dev luajit-5.1-dev libminizip-dev liblz4-dev libpng++-dev libx11-dev ninja-build meson`
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## Troubleshooting
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On some distros some keyboards and mice are recognized as controllers, to fix this follow these instructions: [https://github.com/denilsonsa/udev-joystick-blacklist](https://github.com/denilsonsa/udev-joystick-blacklist)
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***
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**Windows 10 (64-bit) without Visual Studio**
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- [Windows SDK](https://developer.microsoft.com/de-de/windows/downloads/windows-10-sdk/)

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