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This repository was archived by the owner on Jan 5, 2024. It is now read-only.
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@@ -49,7 +49,7 @@ If you want to use an IDE other than Visual Studio, you will have to build using
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# Linux Build Instructions
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The Linux build uses the meson build system, and builds against system libraries.
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## Dependencies:
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## Dependencies
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*`g++>=8.1` (needs to support c++17 filesystem)
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*`allegro4`
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*[`meson`](https://www.mesonbuild.com)`>= 0.53` (If your distro doesn't have a recent version of meson, use the pip version instead)
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*`boost>=1.55`
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## Building:
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## Building
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1. Install Dependencies (see [below](#installing-dependencies) for some distro-specific instructions).
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If you want to change the buildtype afterwards, you can use `meson configure --buildtype {release or debug}` in the build directory or create a secondary build directory as in Step 4. There are also additional build options documented in the [wiki](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/wiki/Meson-build-options) as well as through running `meson configure` in the build directory.
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## Running:
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## Running
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(If you installed the game in step 6 above, it should appear with your regular applications and will just run)
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1. Copy (or link, might be preferable for testing builds) `build/CortexCommand.x86_64` or `build/CortexCommand_debug.x86_64` (depending on if you made a debug build) into the **Data Repository**.
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On some distros some keyboards and mice are recognized as controllers, to fix this follow these instructions: [https://github.com/denilsonsa/udev-joystick-blacklist](https://github.com/denilsonsa/udev-joystick-blacklist)
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