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Increment version number
Move changelog entries to pre5 and add a fresh unreleased set on top
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CHANGELOG.md

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@@ -6,6 +6,22 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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## [Unreleased]
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<details><summary><b>Added</b></summary>
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</details>
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<details><summary><b>Changed</b></summary>
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</details>
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<details><summary><b>Fixed</b></summary>
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</details>
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<details><summary><b>Removed</b></summary>
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</details>
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***
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## [0.1.0 pre-release 5.0][0.1.0-pre5.0] - 2023/06/17
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<details><summary><b>Added</b></summary>
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- New INI `HDFirearm` property `LegacyCompatibilityRoundsAlwaysFireUnflipped`. This is used to make guns fire their projectiles unflipped, like they used to in old game versions, and should only be turned on for `HDFirearms` in old mods that need it.
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[0.1.0-pre2]: https://github.com/cortex-command-community/Cortex-Command-Community-Project-Data/releases/tag/v0.1.0-pre2
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[0.1.0-pre3.0]: https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/releases/tag/v0.1.0-pre3.0
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[0.1.0-pre4.0]: https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/releases/tag/v0.1.0-pre4.0
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[0.1.0-pre5.0]: https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/releases/tag/v0.1.0-pre5.0

System/Constants.h

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#pragma endregion
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#pragma region Game Version
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static constexpr const char *c_GameVersion = "Pre-Release 4.0";
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static constexpr const char *c_GameVersion = "Pre-Release 5.0";
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#pragma endregion
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#pragma region Userdata Constants

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