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docs: update README.md
Edit the "Running the Game" section to include macOS-specific information regarding dynamic linking of the fmod library.
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README.md

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@@ -101,9 +101,14 @@ If you want to change the buildtype afterwards, you can use `meson configure --b
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`cd $DATA_REPOSITORY; ln -s ../Cortex-Command-Community-Project-Source/build/CortexCommand . `
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2. Copy all `libfmod` files from `external/lib/linux/x86_64` into the **Data Repository**.
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2.
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- #### Linux:
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Copy (link) all `libfmod` files from `external/lib/linux/x86_64` into the **Data Repository**.
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`cd $DATA_REPOSITORY; ln -s ../Cortex-Command-Community-Project-Source/external/lib/linux/x86_64/libfmod.so* .`
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`cd $DATA_REPOSITORY; ln -s ../Cortex-Command-Community-Project-Source/external/lib/linux/x86_64/libfmod.so* .`
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- #### macOS
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macOS builds automatically resolve the relative path from `build/` where the executable exists to `external/lib/macos/`. If the executable is being launched via the symlink from Step 1 then this step is not required.
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4. Run `./CortexCommand` or `./CortexCommand_debug` in the **Data Repository**.
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