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This repository was archived by the owner on Jan 5, 2024. It is now read-only.
if (!LoadDataModule(string(moduleInfo.name), false, &LoadingGUI::LoadingSplashProgressReport)) {
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// LoadDataModule can return false (esp since it may try to load already loaded modules, and that's ok) and shouldn't cause stop
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// TODO: Report error and skip loading module.
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}
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} else {
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// LoadDataModule can return false (esp since it may try to load already loaded modules, and that's ok) and shouldn't cause stop
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// TODO: Log this and continue gracefully instead
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// char error[512];
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// sprintf_s(error, sizeof(error), "Failed to load Data Module: %s\n\nMake sure it contains an Index.ini file that defines a \"DataModule\"!", moduleInfo.name);
for (std::list<std::string>::const_iterator gItr = m_GroupRegister.begin(); gItr != m_GroupRegister.end(); ++gItr) {
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groupList.push_back(*gItr);
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//TODO it seems weird that foundAny isn't set to true here, given that the list gets filled. But I suppose no actual finding is done. Investigate this and see where it's called, maybe this should be changed
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// TODO: it seems weird that foundAny isn't set to true here, given that the list gets filled.
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// But I suppose no actual finding is done. Investigate this and see where it's called, maybe this should be changed
//TODO This method is almost identical to GetEntityPreset, except it doesn't return a const Entity *. Investigate if the latter needs to return const (based on what's using it) and if not, get rid of this and replace its uses. At the very least, consider renaming this
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// TODO: This method is almost identical to GetEntityPreset, except it doesn't return a const Entity *.
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// Investigate if the latter needs to return const (based on what's using it) and if not, get rid of this and replace its uses. At the very least, consider renaming this
// NOTE We're adding the entity to the class category list but not transfering ownership. Also, we're not checking for collisions as they're assumed to have been checked for already
// NOTE We're adding the entity to the class category list but not transferring ownership. Also, we're not checking for collisions as they're assumed to have been checked for already
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