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This repository was archived by the owner on Jan 5, 2024. It is now read-only.
g_ConsoleMan.PrintString("ERROR: The script path " + scriptPath + " was empty.");
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+
g_ConsoleMan.PrintString("ERROR: The script path " + correctedScriptPath + " was empty.");
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break;
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case -2:
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-
g_ConsoleMan.PrintString("ERROR: The script path " + scriptPath + " did not point to a valid file.");
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g_ConsoleMan.PrintString("ERROR: The script path " + correctedScriptPath + " did not point to a valid file.");
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break;
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case -3:
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-
g_ConsoleMan.PrintString("ERROR: The script path " + scriptPath + " is already loaded onto this object.");
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g_ConsoleMan.PrintString("ERROR: The script path " + correctedScriptPath + " is already loaded onto this object.");
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break;
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case -4:
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-
g_ConsoleMan.PrintString("ERROR: Failed to do necessary setup to add scripts while attempting to add the script with path " + scriptPath + ". This has nothing to do with your script, please report it to a developer.");
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g_ConsoleMan.PrintString("ERROR: Failed to do necessary setup to add scripts while attempting to add the script with path " + correctedScriptPath + ". This has nothing to do with your script, please report it to a developer.");
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break;
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case -5:
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g_ConsoleMan.PrintString("ERROR: The file with script path " + scriptPath + " could not be run. Please check that this is a valid Lua file.");
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g_ConsoleMan.PrintString("ERROR: The file with script path " + correctedScriptPath + " could not be run. Please check that this is a valid Lua file.");
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break;
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default:
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RTEAbort("Reached default case while adding script. This should never happen!");
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