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Commit 426e055

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Commented out interlacing for lobby since it was affecting the actual game, because maxim fucked things up > a year ago :ju:
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Activities/MultiplayerServerLobby.cpp

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@@ -354,7 +354,7 @@ namespace RTE {
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UpdateActivityBox();
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// This allow to reduce looby bandwidth by 50% while still somewhat descent looking
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g_NetworkServer.SetInterlacingMode(true);
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//g_NetworkServer.SetInterlacingMode(true);
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return error;
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}

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