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Commit 67d1c0b

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Tiny comment change to match what I did in the fmod phase 2 branch
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Entities/MovableObject.cpp

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@@ -544,7 +544,7 @@ int MovableObject::ReloadScripts() {
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}
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/// <summary>
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/// Internal lambda method to clear a given object's script configurations, and then load them all again in order to reset them.
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/// Internal lambda function to clear a given object's script configurations, and then load them all again in order to reset them.
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/// </summary>
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auto clearScriptConfigurationAndLoadPreexistingScripts = [](MovableObject *object) {
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std::vector<std::pair<std::string, bool>> loadedScriptsCopy = object->m_LoadedScripts;

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