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This repository was archived by the owner on Jan 5, 2024. It is now read-only.
Copy file name to clipboardExpand all lines: Managers/PresetMan.h
+1-2Lines changed: 1 addition & 2 deletions
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@@ -178,7 +178,6 @@ class PresetMan : public Singleton<PresetMan> {
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/// <returns>True if the module is an official data module, otherwise false.</returns>
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boolIsModuleOfficial(std::string moduleName);
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/// <summary>
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/// Returns whether or not the module is vanilla.
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/// </summary>
@@ -191,7 +190,7 @@ class PresetMan : public Singleton<PresetMan> {
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/// </summary>
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/// <param name="modulePath">The Path to be completed.</param>
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/// <returns>The complete path to the file, including Data/, Userdata/ or Mods/ based on whether or not it's part of an official module or userdata.</returns>
static std::filesystem::file_time_type s_ProgramStartTime; //!< Low precision time point of program start for checking if a file was created after starting.
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staticbool s_CaseSensitive; //!< Whether case sensitivity is enforced when checking for file existence.
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staticconst std::string s_DataDirectory; //!< String containing the folder name of the game data directory.
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staticconst std::string s_ScreenshotDirectory; //!< String containing the folder name of the screenshots directory.
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staticconst std::string s_ModDirectory; //!< String containing the folder name of the mod directory.
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staticconst std::string s_UserdataDirectory; //!< String containing the folder name of the userdata directory.
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