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This repository was archived by the owner on Jan 5, 2024. It is now read-only.
Added some checks to ThrownDevice ResetAllTimers so it un-resets activation timer when the device is activated. This only really applies to TDs so I'm putting it there instead of HD
Copy file name to clipboardExpand all lines: Entities/ThrownDevice.h
+1-1Lines changed: 1 addition & 1 deletion
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@@ -76,7 +76,7 @@ namespace RTE {
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/// <summary>
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/// Resets all the timers used by this (e.g. emitters, etc). This is to prevent backed up emissions from coming out all at once while this has been held dormant in an inventory.
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