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Added Sprite Animation Mode changes from issue 77
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CHANGELOG.md

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@@ -13,7 +13,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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### Fixed
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- Explosives (and other thrown devices) will no longer reset their explosion triggering timer when they're picked up ([Issue #71](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/issues/71))
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- Explosives (and other thrown devices) will no longer reset their explosion triggering timer when they're picked up. ([Issue #71](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/issues/71))
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- Sprite Animation Mode ALWAYSPINGPONG now works properly. Sprite animation has also been moved to MOSprite instead of MOSRotating, they they'll be able to properly animate now. ([Issue#77](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/issues/77))
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## [0.0.1.0] - 2020-01-27
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