@@ -1361,29 +1361,6 @@ int Scene::Save(Writer &writer) const {
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writer.NewPropertyWithValue (" TotalInvestment" , m_TotalInvestment);
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writer.NewPropertyWithValue (" Terrain" , m_pTerrain);
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- writer.NewProperty (" P1BuildBudget" );
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- writer << m_BuildBudget[Players::PlayerOne];
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- writer.NewProperty (" P2BuildBudget" );
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- writer << m_BuildBudget[Players::PlayerTwo];
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- writer.NewProperty (" P3BuildBudget" );
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- writer << m_BuildBudget[Players::PlayerThree];
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- writer.NewProperty (" P4BuildBudget" );
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- writer << m_BuildBudget[Players::PlayerFour];
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- writer.NewProperty (" P1BuildBudgetRatio" );
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- writer << m_BuildBudgetRatio[Players::PlayerOne];
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- writer.NewProperty (" P2BuildBudgetRatio" );
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- writer << m_BuildBudgetRatio[Players::PlayerTwo];
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- writer.NewProperty (" P3BuildBudgetRatio" );
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- writer << m_BuildBudgetRatio[Players::PlayerThree];
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- writer.NewProperty (" P4BuildBudgetRatio" );
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- writer << m_BuildBudgetRatio[Players::PlayerFour];
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- writer.NewProperty (" AutoDesigned" );
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- writer << m_AutoDesigned;
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- writer.NewProperty (" TotalInvestment" );
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- writer << m_TotalInvestment;
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- writer.NewProperty (" Terrain" );
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- writer << m_pTerrain;
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-
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for (int set = PlacedObjectSets::PLACEONLOAD; set < PlacedObjectSets::PLACEDSETSCOUNT; ++set) {
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for (const SceneObject *placedObject : m_PlacedObjects[set]) {
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if (placedObject->GetPresetName ().empty () || placedObject->GetPresetName () == " None" ) {
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