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Commit 89cc15f

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Removing some duplicate properties from scene saving (oops)
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Entities/Scene.cpp

Lines changed: 0 additions & 23 deletions
Original file line numberDiff line numberDiff line change
@@ -1361,29 +1361,6 @@ int Scene::Save(Writer &writer) const {
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writer.NewPropertyWithValue("TotalInvestment", m_TotalInvestment);
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writer.NewPropertyWithValue("Terrain", m_pTerrain);
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1364-
writer.NewProperty("P1BuildBudget");
1365-
writer << m_BuildBudget[Players::PlayerOne];
1366-
writer.NewProperty("P2BuildBudget");
1367-
writer << m_BuildBudget[Players::PlayerTwo];
1368-
writer.NewProperty("P3BuildBudget");
1369-
writer << m_BuildBudget[Players::PlayerThree];
1370-
writer.NewProperty("P4BuildBudget");
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writer << m_BuildBudget[Players::PlayerFour];
1372-
writer.NewProperty("P1BuildBudgetRatio");
1373-
writer << m_BuildBudgetRatio[Players::PlayerOne];
1374-
writer.NewProperty("P2BuildBudgetRatio");
1375-
writer << m_BuildBudgetRatio[Players::PlayerTwo];
1376-
writer.NewProperty("P3BuildBudgetRatio");
1377-
writer << m_BuildBudgetRatio[Players::PlayerThree];
1378-
writer.NewProperty("P4BuildBudgetRatio");
1379-
writer << m_BuildBudgetRatio[Players::PlayerFour];
1380-
writer.NewProperty("AutoDesigned");
1381-
writer << m_AutoDesigned;
1382-
writer.NewProperty("TotalInvestment");
1383-
writer << m_TotalInvestment;
1384-
writer.NewProperty("Terrain");
1385-
writer << m_pTerrain;
1386-
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for (int set = PlacedObjectSets::PLACEONLOAD; set < PlacedObjectSets::PLACEDSETSCOUNT; ++set) {
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for (const SceneObject *placedObject : m_PlacedObjects[set]) {
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if (placedObject->GetPresetName().empty() || placedObject->GetPresetName() == "None") {

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