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This repository was archived by the owner on Jan 5, 2024. It is now read-only.
Copy file name to clipboardExpand all lines: Entities/SoundContainer.h
+39-37Lines changed: 39 additions & 37 deletions
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@@ -76,43 +76,6 @@ namespace RTE {
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/// <param name="immobile">Whether this SoundContainer's sounds will be treated as immobile, i.e. they won't be affected by 3D sound manipulation.</param>
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/// <returns>An error return value signaling success or any particular failure. Anything below 0 is an error signal.</returns>
/// Adds a new sound to this SoundContainer, either spitting out a lua error or aborting if it fails.
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/// The sound will be configured based on parameters, and be added to the SoundSet at the given index, or a new one if there is none at that index.
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/// </summary>
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/// <param name="soundFilePath">A path to the new sound to add. This will be handled through PresetMan.</param>
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/// <param name="soundSetIndex">The SoundSet index to add this new Sound to. If it's not an existing index, a new SoundSet will be added with this Sound.</param>
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/// <param name="offset">The offset position to play this sound at, where (0, 0) is no offset.</param>
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/// <param name="minimumAudibleDistance">The minimum distance at which this sound will be audible. 0 means there is none, which is normally the case.</param>
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/// <param name="attenuationStartDistance">The attenuation start distance for this sound, -1 sets it to default.</param>
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/// <param name="abortGameForInvalidSound">Whether to abort the game if the sound couldn't be added, or just show a console error.</param>
/// Adds a new sound to this SoundContainer, either spitting out a lua error or aborting if it fails.
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/// The sound will be configured based on parameters, and be added to the SoundSet at the given index, or a new one if there is none at that index.
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/// </summary>
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/// <param name="soundFilePath">A path to the new sound to add. This will be handled through PresetMan.</param>
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/// <param name="soundSetIndex">The SoundSet index to add this new Sound to. If it's not an existing index, a new SoundSet will be added with this Sound.</param>
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/// <param name="offset">The offset position to play this sound at, where (0, 0) is no offset.</param>
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/// <param name="minimumAudibleDistance">The minimum distance at which this sound will be audible. 0 means there is none, which is normally the case.</param>
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/// <param name="attenuationStartDistance">The attenuation start distance for this sound, -1 sets it to default.</param>
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/// <param name="abortGameForInvalidSound">Whether to abort the game if the sound couldn't be added, or just show a console error.</param>
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