@@ -39,74 +39,74 @@ namespace RTE {
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int GUISound::Create () {
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// Interface sounds should not be pitched to reinforce the appearance of time decoupling between simulation and UI.
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- m_SplashSound.Create (" Base.rte/Sounds/GUIs/MetaStart.wav" , false , 0 );
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+ m_SplashSound.Create (" Base.rte/Sounds/GUIs/MetaStart.wav" , 0 , false , 0 , true );
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- m_EnterMenuSound.Create (" Base.rte/Sounds/GUIs/MenuEnter.wav" , false , 0 );
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+ m_EnterMenuSound.Create (" Base.rte/Sounds/GUIs/MenuEnter.wav" , 0 , false , 0 , true );
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- m_ExitMenuSound.Create (" Base.rte/Sounds/GUIs/MenuExit1.wav" , false , 0 );
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+ m_ExitMenuSound.Create (" Base.rte/Sounds/GUIs/MenuExit1.wav" , 0 , false , 0 , true );
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m_ExitMenuSound.AddSound (" Base.rte/Sounds/GUIs/MenuExit2.wav" );
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- m_FocusChangeSound.Create (" Base.rte/Sounds/GUIs/FocusChange.wav" , false , 0 );
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+ m_FocusChangeSound.Create (" Base.rte/Sounds/GUIs/FocusChange.wav" , 0 , false , 0 , true );
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- m_SelectionChangeSound.Create (" Base.rte/Sounds/GUIs/SelectionChange.wav" , false , 0 );
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+ m_SelectionChangeSound.Create (" Base.rte/Sounds/GUIs/SelectionChange.wav" , 0 , false , 0 , true );
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- m_ItemChangeSound.Create (" Base.rte/Sounds/GUIs/ItemChange.wav" , false , 0 );
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+ m_ItemChangeSound.Create (" Base.rte/Sounds/GUIs/ItemChange.wav" , 0 , false , 0 , true );
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- m_ButtonPressSound.Create (" Base.rte/Sounds/GUIs/ButtonPress.wav" , false , 0 );
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+ m_ButtonPressSound.Create (" Base.rte/Sounds/GUIs/ButtonPress.wav" , 0 , false , 0 , true );
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- m_BackButtonPressSound.Create (" Base.rte/Sounds/GUIs/BackButtonPress.wav" , false , 0 );
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+ m_BackButtonPressSound.Create (" Base.rte/Sounds/GUIs/BackButtonPress.wav" , 0 , false , 0 , true );
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- m_ConfirmSound.Create (" Base.rte/Sounds/GUIs/MenuExit2.wav" , false , 0 );
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+ m_ConfirmSound.Create (" Base.rte/Sounds/GUIs/MenuExit2.wav" , 0 , false , 0 , true );
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- m_UserErrorSound.Create (" Base.rte/Sounds/GUIs/UserError.wav" , false , 0 );
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+ m_UserErrorSound.Create (" Base.rte/Sounds/GUIs/UserError.wav" , 0 , false , 0 , true );
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- m_TestSound.Create (" Base.rte/Sounds/GUIs/Test.wav" , false , 0 );
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+ m_TestSound.Create (" Base.rte/Sounds/GUIs/Test.wav" , 0 , false , 0 , true );
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- m_PieMenuEnterSound.Create (" Base.rte/Sounds/GUIs/PieMenuEnter.wav" , false , 0 );
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+ m_PieMenuEnterSound.Create (" Base.rte/Sounds/GUIs/PieMenuEnter.wav" , 0 , false , 0 , true );
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- m_PieMenuExitSound.Create (" Base.rte/Sounds/GUIs/PieMenuExit.wav" , false , 0 );
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+ m_PieMenuExitSound.Create (" Base.rte/Sounds/GUIs/PieMenuExit.wav" , 0 , false , 0 , true );
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- // m_HoverChangeSound.Create("Base.rte/Sounds/GUIs/SelectionChange.wav", false, 0);
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+ // m_HoverChangeSound.Create("Base.rte/Sounds/GUIs/SelectionChange.wav", 0, false, 0, true );
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m_HoverChangeSound = m_SelectionChangeSound;
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- // m_HoverDisabledSound.Create("Base.rte/Sounds/GUIs/PlacementBlip.wav", false, 0);
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+ // m_HoverDisabledSound.Create("Base.rte/Sounds/GUIs/PlacementBlip.wav", 0, false, 0, true );
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m_HoverDisabledSound = m_PlacementBlip;
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- m_SlicePickedSound.Create (" Base.rte/Sounds/GUIs/SlicePicked.wav" , false , 0 );
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+ m_SlicePickedSound.Create (" Base.rte/Sounds/GUIs/SlicePicked.wav" , 0 , false , 0 , true );
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- // m_DisabledPickedSound.Create("Base.rte/Sounds/GUIs/PieMenuExit.wav", false, 0);
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+ // m_DisabledPickedSound.Create("Base.rte/Sounds/GUIs/PieMenuExit.wav", 0, false, 0, true );
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m_DisabledPickedSound = m_PieMenuExitSound;
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- m_FundsChangedSound.Create (" Base.rte/Sounds/GUIs/FundsChanged1.wav" , false , 0 );
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+ m_FundsChangedSound.Create (" Base.rte/Sounds/GUIs/FundsChanged1.wav" , 0 , false , 0 , true );
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m_FundsChangedSound.AddSound (" Base.rte/Sounds/GUIs/FundsChanged2.wav" );
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m_FundsChangedSound.AddSound (" Base.rte/Sounds/GUIs/FundsChanged3.wav" );
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m_FundsChangedSound.AddSound (" Base.rte/Sounds/GUIs/FundsChanged4.wav" );
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m_FundsChangedSound.AddSound (" Base.rte/Sounds/GUIs/FundsChanged5.wav" );
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m_FundsChangedSound.AddSound (" Base.rte/Sounds/GUIs/FundsChanged6.wav" );
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- m_ActorSwitchSound.Create (" Base.rte/Sounds/GUIs/ActorSwitch.wav" , false , 0 );
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+ m_ActorSwitchSound.Create (" Base.rte/Sounds/GUIs/ActorSwitch.wav" , 0 , false , 0 , true );
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- m_BrainSwitchSound.Create (" Base.rte/Sounds/GUIs/BrainSwitch.wav" , false , 0 );
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+ m_BrainSwitchSound.Create (" Base.rte/Sounds/GUIs/BrainSwitch.wav" , 0 , false , 0 , true );
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- m_CameraTravelSound.Create (" Base.rte/Sounds/GUIs/CameraTravel1.wav" , false , 0 );
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+ m_CameraTravelSound.Create (" Base.rte/Sounds/GUIs/CameraTravel1.wav" , 0 , false , 0 , true );
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m_CameraTravelSound.AddSound (" Base.rte/Sounds/GUIs/CameraTravel2.wav" );
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m_CameraTravelSound.AddSound (" Base.rte/Sounds/GUIs/CameraTravel3.wav" );
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- // m_AreaPickedSound.Create("Base.rte/Sounds/GUIs/MenuEnter.wav", false, 0);
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+ // m_AreaPickedSound.Create("Base.rte/Sounds/GUIs/MenuEnter.wav", 0, false, 0, true );
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m_AreaPickedSound = m_EnterMenuSound;
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- // m_ObjectPickedSound.Create("Base.rte/Sounds/GUIs/MenuEnter.wav", false, 0);
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+ // m_ObjectPickedSound.Create("Base.rte/Sounds/GUIs/MenuEnter.wav", 0, false, 0, true );
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m_ObjectPickedSound = m_EnterMenuSound;
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- // m_PurchaseMadeSound.Create("Base.rte/Sounds/GUIs/MenuEnter.wav", false, 0);
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+ // m_PurchaseMadeSound.Create("Base.rte/Sounds/GUIs/MenuEnter.wav", 0, false, 0, true );
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m_PurchaseMadeSound = m_EnterMenuSound;
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- m_PlacementBlip.Create (" Base.rte/Sounds/GUIs/PlacementBlip.wav" , false , 0 );
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+ m_PlacementBlip.Create (" Base.rte/Sounds/GUIs/PlacementBlip.wav" , 0 , false , 0 , true );
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- m_PlacementThud.Create (" Base.rte/Sounds/GUIs/PlacementThud1.wav" , false , 0 );
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+ m_PlacementThud.Create (" Base.rte/Sounds/GUIs/PlacementThud1.wav" , 0 , false , 0 , true );
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m_PlacementThud.AddSound (" Base.rte/Sounds/GUIs/PlacementThud2.wav" );
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- m_PlacementGravel.Create (" Base.rte/Sounds/GUIs/PlacementGravel1.wav" , false , 0 );
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+ m_PlacementGravel.Create (" Base.rte/Sounds/GUIs/PlacementGravel1.wav" , 0 , false , 0 , true );
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m_PlacementGravel.AddSound (" Base.rte/Sounds/GUIs/PlacementGravel2.wav" );
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m_PlacementGravel.AddSound (" Base.rte/Sounds/GUIs/PlacementGravel3.wav" );
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m_PlacementGravel.AddSound (" Base.rte/Sounds/GUIs/PlacementGravel4.wav" );
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