You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jan 5, 2024. It is now read-only.
voidSetNetworkInputElementState(int player, int element, bool state);
598
582
599
583
/// <summary>
600
584
/// Sets whether a mouse button is held by a player during network multiplayer.
@@ -698,9 +682,12 @@ namespace RTE {
698
682
/// </summary>
699
683
bool m_PrepareToEnableMouseMoving;
700
684
701
-
bool m_NetworkAccumulatedElementState[InputElements::INPUT_COUNT][InputState::InputStateCount]; //!< The state of an input element during network multiplayer.
702
-
bool m_NetworkInputElementState[Players::MaxPlayerCount][InputElements::INPUT_COUNT][InputState::InputStateCount]; //!< The state of a player's input element during network multiplayer.
703
-
bool m_NetworkMouseButtonState[Players::MaxPlayerCount][MouseButtons::MAX_MOUSE_BUTTONS][InputState::InputStateCount]; //!< The state of a player's mouse button during network multiplayer.
685
+
bool m_NetworkAccumulatedElementState[InputElements::INPUT_COUNT][InputState::InputStateCount]; //!< The state of a client input element during network multiplayer.
686
+
bool m_NetworkServerChangedInputElementState[Players::MaxPlayerCount][InputElements::INPUT_COUNT]; //!< The server side state of a player's input element during network multiplayer.
bool m_NetworkServerChangedMouseButtonState[Players::MaxPlayerCount][MouseButtons::MAX_MOUSE_BUTTONS]; //!< The state of a player's mouse button during network multiplayer.
0 commit comments