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Commit 90c10bb

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Fixed an edgecase screwup when selecting sounds
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Entities/SoundSet.cpp

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@@ -264,6 +264,7 @@ namespace RTE {
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case 0:
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return false;
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case 1:
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if (selectedVectorSize == 0) { m_CurrentSelection.first = !m_CurrentSelection.first; }
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return true;
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case 2:
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selectSoundForwards();

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