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Tweaked method comment on ACrab::FirearmsAreFull to be more informative
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Entities/ACrab.h

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@@ -348,9 +348,9 @@ class ACrab : public Actor {
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bool FirearmNeedsReload() const;
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/// <summary>
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/// Indicates whether all of the MountedDevices are at full capacity.
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/// Gets whether or not all of this ACrab's Turret's HDFirearms are full.
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/// </summary>
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/// <returns>Whether all of the MountedDevices are at full capacity.</returns>
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/// <returns>Whether or not all of this ACrab's Turret's HDFirearms are full. Will return true if there is no Turret or no HDFirearms.</returns>
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bool FirearmsAreFull() const;
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