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Commit a3c1602

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Fixed a bug that would make it so when doors got hit by strong forces, they would die but be incorporeal
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Entities/ADoor.cpp

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@@ -384,7 +384,6 @@ namespace RTE {
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Actor::Update();
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if (!m_Door) {
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EraseDoorMaterial();
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// Start the spinning out of control animation for the motor, start it slow
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m_SpriteAnimDuration *= 4;
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}

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