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This repository was archived by the owner on Jan 5, 2024. It is now read-only.
// How many total (subsequent) MOID's this MO and all its children are taking up this frame.
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// ie if this MO has no children, this will likely be 1.
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int m_MOIDFootprint;
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-
// Whether or not this object has been added to MovableMan. Does not take into account the object being removed from MovableMan, though in practice it usually will.
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+
// Whether or not this object has ever been added to MovableMan. Does not take into account the object being removed from MovableMan, though in practice it usually will, cause objects are usually only removed when they're deleted.
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bool m_HasEverBeenAddedToMovableMan;
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bool m_ExistsInMovableMan; //<! Whether or not this object currently exists in MovableMan. Takes into account the object being removed from MovableMan.
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// A set of ID:s of MO:s that already have collided with this MO during this frame.
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std::set<MOID> m_AlreadyHitBy;
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int m_VelOscillations; //!< A counter for oscillations in translational velocity, in order to detect settling.
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