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README.md

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@@ -5,23 +5,33 @@ This is a community-driven effort to continue the development of Cortex Command.
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***
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# Setup Process #
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## Setup Process ##
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First you need to download the necessary files:
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1. Install the necessary tools. You'll probably want [Visual Studio Community Edition](https://visualstudio.microsoft.com/downloads/) (we mostly use 2017 but 2019 should be fine) and, if you're using that, you'll need [Visual C++ 2008 Express Edition With SP1](https://www.dropbox.com/s/vhd0sd4bwczg1un/Visual_C_2008_Express_With_SP1.exe?dl=0) to use the debugger. You may also want to check out the list of recommended Visual Studio plugins [here](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/wiki/Information,-Recommended-Plugins-and-Useful-Links).
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2. Clone this Source Repository and the [Data Repository](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Data) in neighbouring folders. **Do Not** change the folder names unless you want to make trouble for yourself.
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1. Install the necessary tools.
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You'll probably want [Visual Studio Community Edition](https://visualstudio.microsoft.com/downloads/) (we mostly use 2017 but 2019 should be fine).
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You also need to have [Visual C++ Redistributable for Visual Studio 2015 (x86)](https://www.microsoft.com/en-us/download/confirmation.aspx?id=48145&6B49FDFB-8E5B-4B07-BC31-15695C5A2143=1) installed in order to run the compiled builds.
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You may also want to check out the list of recommended Visual Studio plugins [here](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/wiki/Information,-Recommended-Plugins-and-Useful-Links).
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3. Copy *Cortex-Command-Community-Project-Source\external\sources\zlib\DLLs\dll32\zlibwapi.dll* and *Cortex-Command-Community-Project-Source\external\lib\win\lua51.dll* into the Data Repository
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2. Clone this Source Repository and the [Data Repository](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Data) in neighboring folders.
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**Do Not** change the folder names unless you want to make trouble for yourself.
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4. Copy *Scenes.rte* and *Metagames.rte* from your purchased copy of Cortex Command into the Data Repository.
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3. Copy `Cortex-Command-Community-Project-Source\external\sources\zlib\DLLs\dll32\zlibwapi.dll` and `Cortex-Command-Community-Project-Source\external\lib\win\lua51.dll` into the Data Repository
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Now you're ready to build and launch the game. Simply open RTEA.sln with Visual Studio, choose your configuration, and run the project. The first build will take a while, but future ones should be quicker.
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* Use "Debug Open Source" configuration to debug (this runs very slowly)
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* Use "Final Open Source" configuration to build release .exe
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4. Copy `Scenes.rte` and `Metagames.rte` from your purchased copy of Cortex Command into the Data Repository.
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Now you're ready to build and launch the game.
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Simply open `RTEA.sln` with Visual Studio, choose your configuration, and run the project.
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* Use "`Debug Open Source`" configuration to debug (this runs very slowly)
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* Use "`Minimal Debug Open Source`" configuration to debug with all visual debug elements disabled (this runs slightly faster)
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* Use "`Final Open Source`" configuration to build release .exe
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The first build will take a while, but future ones should be quicker.
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***
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# More Information #
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## More Information ##
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For more information and recommendations, see [here](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/wiki/Information,-Recommended-Plugins-and-Useful-Links).

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