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Use Vector's get floored int methods
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Entities/AtomGroup.cpp

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@@ -1254,7 +1254,7 @@ namespace RTE {
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}
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#ifdef DEBUG_BUILD
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// Draw a dot for each Atom for visual reference.
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putpixel(g_SceneMan.GetDebugBitmap(), atomPos.m_X, atomPos.m_Y, 112);
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putpixel(g_SceneMan.GetDebugBitmap(), atomPos.GetFloorIntX(), atomPos.GetFloorIntY(), 112);
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#endif
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}
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