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Update CHANGELOG.md
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CHANGELOG.md

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@@ -6,7 +6,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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## [Unreleased]
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## [0.0.1] - 2020-01-19
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## [0.0.1] - 2020-01-27
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### Added
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- You can now run the game with command line parameters, including `-h` to see help and `-c` to send ingame console input to cout
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- `MOSprite` now has the `FlipFactor` property that returns -1 if the sprite is flipped and 1 if it's not
@@ -17,6 +17,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- Attachables can now collide with terrain when attached.
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Check value: `attachable.IsCollidingWithTerrainWhileAttached`
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Manipulate value: `attachable:EnableTerrainCollisions(trueOrFalse)`
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- Actor DeathSound is now accessible to lua using `Actor.DeathSound = "string pathToNewFile"`
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- AHuman Feet are now accessible to lua using `AHuman.FGFoot` and `AHuman.BGFoot`. Interaction with them may be wonky.
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- Streamlined debug process and requirements so old Visual C++ Express edition is no longer needed for debugging.
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- Added minimal debug configuration for quicker debug builds without visualization.
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### Changed
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- `AimRange` is now split into `UpperLimit` and `LowerLimit`, allowing asymmetric ranges, and allowing crabs' aiming to work with their rotation.
@@ -27,6 +31,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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Addition: `parent:AddAttachable(attachableToAdd)` or `parent:AddAttachable(attachableToAdd, parentOffsetVector)`
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Removal: `parent:RemoveAttachable(attachableToRemove)` or `parent:RemoveAttachable(uniqueIdOfAttachableToRemove)`
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- Wounds have been separated internally from emitter attachables. They can now be added with `parent:AddWound(woundEmitterToAdd)`. Removing wounds remains the same as before.
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- Built-in Actor angular velocity reduction on death has been lessened.
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### Removed
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- All licensing-related code has been removed since it's no longer needed
@@ -38,6 +43,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- BGM now loops properly
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- Sound pitching now respects sounds that are not supposed to be affected by pitch
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- Using `actor:Clone()` now works properly, there are no longer issues with controlling/selecting cloned actors
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- TDExplosive ActivatesWhenReleased now works properly
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- Various bug fixed related to all the Attachable and Emitter changes, so they can now me affected reliably and safely with lua
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- Various minor other things that have gotten lost in the shuffle
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