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Commit c45e445

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Fix gold being rounded to 500 for some reason (I thought I'd fixed this before but I guess not)
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Menus/ScenarioActivityConfigGUI.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -197,7 +197,7 @@ namespace RTE {
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GameActivity *gameActivity = dynamic_cast<GameActivity *>(m_SelectedActivity->Clone());
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gameActivity->SetDifficulty(m_ActivityDifficultySlider->GetValue());
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gameActivity->SetStartingGold((m_StartingGoldSlider->GetValue() == m_StartingGoldSlider->GetMaximum()) ? 1000000000 : m_StartingGoldSlider->GetValue() - (m_StartingGoldSlider->GetValue() % 500));
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gameActivity->SetStartingGold((m_StartingGoldSlider->GetValue() == m_StartingGoldSlider->GetMaximum()) ? 1000000000 : static_cast<int>(std::floor(m_StartingGoldSlider->GetValue())));
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gameActivity->SetRequireClearPathToOrbit(m_RequireClearPathToOrbitCheckbox->GetCheck());
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gameActivity->SetFogOfWarEnabled(m_FogOfWarCheckbox->GetCheck());

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