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This repository was archived by the owner on Jan 5, 2024. It is now read-only.
Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -5,6 +5,15 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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### Added
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### Changed
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### Removed
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### Fixed
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- Explosives (and other thrown devices) will no longer reset their explosion triggering timer when they're picked up ([Issue #71](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/issues/71))
Copy file name to clipboardExpand all lines: Entities/ThrownDevice.h
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@@ -76,7 +76,7 @@ namespace RTE {
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/// <summary>
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/// Resets all the timers used by this (e.g. emitters, etc). This is to prevent backed up emissions from coming out all at once while this has been held dormant in an inventory.
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