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Commit c93782d

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Fixed crash in multiplayer when stopping game, launching local game and rejoining game
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Managers/NetworkServer.cpp

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@@ -729,6 +729,8 @@ namespace RTE {
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m_DataUncompressedTotal[player] += payloadSize;
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m_SendSceneSetupData[player] = false;
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m_SendSceneData[player] = false;
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m_SendFrameData[player] = false;
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// While we're on the same thread with freshly connected player, send current music being played
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if (g_AudioMan.IsMusicPlaying()) {

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