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Minor formatting updates to changelog
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CHANGELOG.md

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@@ -12,7 +12,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- Upgraded to new, modern FMOD audio library. Sounds now play in 3D space, so they pan to the left and right, and attenuate automatically based on the player's viewpoint. ([Issue #72](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/issues/72))
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- Sounds have been renamed to SoundContainers, and are able to handle multiple sounds playing at once. INI definitions have changed accordingly. They must be added using `... = SoundContainer`, and individual sounds for them must be added using `AddSound = ContentFile...`
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- Various lua bindings around audio have been upgraded, changed or fixed, giving modders a lot more control over sounds. See documentation for more details.
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@@ -23,6 +25,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- Sprite Animation Mode ALWAYSPINGPONG now works properly. Sprite animation has also been moved to MOSprite instead of MOSRotating, they they'll be able to properly animate now. ([Issue#77](https://github.com/cortex-command-community/Cortex-Command-Community-Project-Source/issues/77))
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***
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## [0.0.1.0] - 2020-01-27
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