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This repository was archived by the owner on Jan 5, 2024. It is now read-only.
Copy file name to clipboardExpand all lines: Entities/SLTerrain.h
+2-1Lines changed: 2 additions & 1 deletion
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@@ -77,8 +77,9 @@ namespace RTE {
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/// Saves bitmap data currently in memory to disk.
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/// </summary>
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/// <param name="pathBase">The filepath base to the where to save the Bitmap data. This means everything up to the extension. "FG" and "Mat" etc will be added.</param>
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/// <param name="doAsyncSaves">Whether or not to save asynchronously.</param>
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/// <returns>An error return value signaling success or any particular failure. Anything below 0 is an error signal.</returns>
// However, don't suck up actors of any non-winning team, and don't save the brains if we autoresolved, because that took care of placing the resident brains already
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