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Entities/MOSprite.cpp

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@@ -481,7 +481,6 @@ void MOSprite::Update() {
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m_Frame = ((m_Frame + 1) % m_FrameCount);
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break;
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case ALWAYSRANDOM:
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prevFrame = m_Frame;
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while (m_Frame == prevFrame) {
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m_Frame = floorf(static_cast<float>(m_FrameCount) * PosRand());
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}

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