You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jan 5, 2024. It is now read-only.
Copy file name to clipboardExpand all lines: CHANGELOG.md
-2Lines changed: 0 additions & 2 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -281,8 +281,6 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
281
281
282
282
<details><summary><b>Changed</b></summary>
283
283
284
-
-`AHuman`'s jetpack will now boost its throttle according to its throttle multipliers and the actor's inventory weight. This results in proportionally faster depletion of jetpack fuel.
285
-
286
284
-`ACrab` actors will now default to showing their `Turret` sprite as their GUI icon. If no turret is defined, the `ACrab`'s own sprite will be used.
287
285
In a similar fashion, `AHuman` will now default to its torso sprite as its GUI representation if no `Head` has somehow been defined.
0 commit comments