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Minor cleanup
Changelog entry for experimental multiplayer speedup
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CHANGELOG.md

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@@ -277,6 +277,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- New `AHuman` Lua (R) property `EquippedMass`, which returns the total mass of any `HeldDevice`s currently equipped by the actor.
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- New Settings.ini flag `UseExperimentalMultiplayerSpeedBoosts = 1/0`. When turned on, it will use some code that **may** speed up multiplayer.
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</details>
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<details><summary><b>Changed</b></summary>

Entities/Turret.cpp

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@@ -134,7 +134,7 @@ namespace RTE {
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void Turret::SetParent(MOSRotating *newParent) {
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Attachable::SetParent(newParent);
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for (HeldDevice *mountedDevice : m_MountedDevices) {
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mountedDevice->Deactivate(); //mountedDevice->Reloading = false; m_ReloadTmr.Reset();
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mountedDevice->Deactivate();
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}
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}
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