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This repository was archived by the owner on Jan 5, 2024. It is now read-only.

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Managers/FrameMan.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -163,7 +163,7 @@ namespace RTE {
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const char *leftNotPrimaryMessage = {
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"Due to limitations in Cortex Command's graphics API it is impossible to properly run multi-screen mode when the left-most screen is not set as primary.\n"
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"Please configure your left-most screen to be primary to utilize all screens, as the game window will extend right but will not extend left, leaving any screen left of the primary unused.\n\n"
166-
"You can disable multi-screen resolution validation in \"Settings.ini\" and run at your own risk!\n\nResolution settings will be overridden fit primary screen only!"
166+
"You can disable multi-screen resolution validation in \"Settings.ini\" and run at your own risk!\n\nResolution settings will be overridden to fit primary screen only!"
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};
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allegro_message(leftNotPrimaryMessage);
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resX = m_NewResX = m_PrimaryScreenResX / resMultiplier;

Managers/FrameMan.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -557,7 +557,7 @@ namespace RTE {
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int m_GfxDriver; //!< The graphics driver that will be used for rendering.
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bool m_DisableMultiScreenResolutionValidation; //!< Whether to disable resolution validation or not. Allows setting whatever crazy resolution that may or may not crash.
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bool m_DisableMultiScreenResolutionValidation; //!< Whether to disable resolution validation when running multi-screen mode or not. Allows setting whatever crazy resolution that may or may not crash.
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unsigned short m_NumScreens; //!< Number of physical screens.
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unsigned short m_ScreenResX; //!< Width of the primary or all physical screens combined if more than one available (desktop resolution).

Menus/MainMenuGUI.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1142,7 +1142,7 @@ void MainMenuGUI::Update()
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g_SettingsMan.SetShowToolTips(m_aOptionsCheckbox[SHOWTOOLTIPS]->GetCheck());
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g_SettingsMan.SetPreciseCollisions(m_aOptionsCheckbox[PRECISECOLLISIONS]->GetCheck());
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g_SettingsMan.UpdateSettingsFile();
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g_SettingsMan.UpdateSettingsFile();
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}
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m_MenuScreen = MAINSCREEN;

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